Archive for the ‘Interview’ Category


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March 28
2014

Creator Michael Patrick on Ultimate Gay Fighter

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The trailer for Ultimate Gay Fighter was built to court gamer ire from its premiere onward.

The upcoming mobile 2D fighter from Handsome Woman Productions (under a publishing partnership with Bearded Man Studios) turned heads and busted keyboards with its roster of gay cliches and rough alpha appearance. GayGamer’s own Christian took a look at the roster and rated the cast from good to bad to WTF. As the months went on, the bile for this hopeful satire has only risen. We recently had a chance to send a few questions to Michael Patrick, project lead on UGF, on what drove him to raise such an overt middle finger to the status quo of the  fighting game community.

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March 26
2014

Where do Video Games Stand? BioWare’s Manveer Heir on Misogyny, Racism, and Homophobia

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If there was an award for GDC MVP I would without hesitation hand the 2014 honor to BioWare Montreal Gameplay Designer, Manveer Heir. While this year’s Game Developer’s Conference had plenty to talk about, from indie darling Papers, Please dominating the IGF Awards to Sony’s big VR news, it was Heir’s panel that had everyone buzzing. Titled Misogyny, Racism and Homophobia: Where Do Video Games Stand? the hour-long talk featured Heir breaking down the big ol’ representation problem our beloved industry has. Ending with a passionate plea for all in attendance to be ‘soldiers’ in this battle for diversity, Heir was met with a well deserved standing ovation.

After the talk I had the pleasure to speak with Manveer Heir about his presentation and what he thinks we can do enact change in an industry that desperately needs it.

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February 21
2014

Is Ellie Gay? Naughty Dog’s Neil Druckmann Weighs In on The Last of Us: Left Behind

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When Naughty Dog’s The Last of Us took the gaming world by storm last year some gamers were surprised to find that a major supporting character was gay. Bill, the gruff old man that players encounter during the main campaign, was a refreshingly understated queer character. We weren’t beat over the head with his sexuality, nor did conflict arise solely because of it. Rather Bill simply was gay, a fact that was never explicitly conveyed but rather discovered by players through subtle hints over the course of their travels with him.

We reached out to Naughty Dog about the character, and had a chance to speak with creative director Neil Druckmann. He talked about the creation of Bill, how his sexuality came about during production, and even touched on how the sexualities of most characters in the game went unexplored and were therefore open to interpretation.

This past week players got a chance to revisit the post-apocalyptic dystopia of The Last of Us thanks to the single player DLC The Last of Us: Left Behind. This DLC put us in full control of Ellie, who spent most of the first game as a computer controlled partner, as she recalls time spent with her best friend Riley.

Without spoiling *too* much, the events of Left Behind have led many gamers wondering if daring young Ellie just happens to be gay as well. There’s been a lot of debate surrounding the topic, so I decided to get to the bottom of it by reaching out to Druckmann once again.

Here’s what he had to say:

Spoilers Ahead

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January 14
2014

Queer Mechanic #4: Transition

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Queer Mechanic is a regular feature here on GayGamer – each month, we’ll be presenting a new game mechanic that could be used in games that include or focus on queer identity or culture. Queer Mechanic is a thought experiment, to see both what we could add to games, and to recognise what’s been missing from them; it’s a challenge, both to readers, to come up with novel, interesting and effective ways to use them, and to developers, to include them in games; and it’s a discussion for a more inclusive, more varied, and more innovative future for the games industry.

Trans people are rarely represented in games, and when they are, the representation is rarely very positive; given that the vast majority of games fall over this first set of hurdles, it can be hard to imagine what games with trans-ness represented and catered towards would look like.

If I could bet on someone being able to imagine these games, though, it would be Eilidh, Emily Crosbie, and Moose Hale, three trans gamers who took part in this interview to share their understanding with game developers, players, and writers looking to address the massive imbalance against trans people, issues, characters and representation in general throughout the medium of videogames.

While reading, it’s important to note that transitioning is not the be-all, end-all of trans experience, as Laverne Cox recently attested to in an interview (alongside Carmen Carrera) with Katie Couric; it’s one facet of a massive, nuanced set of topics which overlaps with queer-interest games-based discussion, and (hopefully!) one of many more to come.

Enough from me, though: let’s have Eilidh, Emily and Moose take us through Queer Mechanic #4, discussing transition and representation of trans people in videogames!

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November 6
2013

Upcoming Tabletop: “Three Days until Retirement” and Interview with Creator Stuart Keating!

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So let’s say one crazy day you decide that you’re a bit tired of slaying dragons. Swiss Army Vorpal Swords +Whatever make you yawn. Wizards throwing fireballs? Laaaame. You have some friends over and you’ve been watching a marathon of Lethal Weapon (like we are all prone to do at some point, I’m sure). Suddenly you have the idea: what about a tabletop RPG where you play as loose cannon cops who are too old for this shit and are just three days away from retirement?!

Well, sorry to say, but you’ve been beat to the punch.

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October 25
2013

Meet-A-Gaymer: Kade Beals aka Froakie

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Hello!

My name is Matt Conn and you may know me from GaymerX or GaymerConnect or maybe your local bear bar. Working with GaymerConnect, I’m able to meet really awesome Gaymers, including my guest today, Kade Beals, who recently played Froakie in Matt Baume’s Pokemen XY shoot. Let’s all say hi to Kade!!

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September 27
2013

On Bill: An Interview with Neil Druckmann of Naughty Dog

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We all know that LGBT characters in video games are rare, at best. The Last of Us stands out for having a somewhat major gay character in its story, one who isn’t a villain and who doesn’t die. That’s pretty big. After I played through the game, I had the opportunity to chat with Neil Druckmann, Creative Director at Naughty Dog. We spoke about Bill, the decision to make him a gay character, what it means for developers to write gay characters and women into games now, and what may happen to those characters in the future.

[Warning: Some spoilers for The Last of Us to follow]

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