Archive for the ‘Interview’ Category


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July 24
2014

Interview: Capitol Hillbillies’ Chris Lange

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Capitol Hillbillies is a wild, raunchy, nerdy web comic that has been cracking up readers for five years. And now it’s moving from computers to bookshelves with Northwest Press‘ publication of Capitol Hillbillies Volume One! The collection chronicles the adventures of four gay guys as they navigate sex, dating, pop culture, videogames and the occasional unicorn.

You can order your own copy in either paperback or digitally by clicking here, but to find out more about the LGBT comic’s humble beginnings and why gaymers would enjoy the heck out of it, we talked with its creator, Chris Lange!
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July 15
2014

An Interview With Wynton “Prog” Smith

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This year at E3 I had the pleasure to meet one of the most influential people in the Super Smash Bros. Community, Wynton “Prog” Smith. Though our interaction was brief, we’ve been in touch ever since and he has been an absolute joy to talk to. Now that the dust has settled from E3, GaymerX, and EVO, I was able to pick his brain a bit about his thoughts on the E3 Smash Bros. demo, the Smash Invitational, and the game’s ever growing community. So lets get into it.

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July 3
2014

Legena: A New LGBTQ-Friendly Indie RPG

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Earlier this month, Jeremy Beare (the founder of Grandpa Pixel) approached us about his budding new indie RPG trilogy Legena. Beare promises an authentic traditional RPG-ing experience with a compelling dark story and unique characters and settings. He particularly emphasized a focus on LGBTQ characters and themes. The following is excerpted from an interview I conducted with Beare himself.

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June 26
2014

An Interview with Dani Landers of Studio Fawn

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Dani Landers is one of the four members of Studio Fawn, the creative team behind Bloom: Memories, an upcoming game set in a strange and beautifully-crafted world designed to evoke feelings of adventure and exploration, as well as including emotionally-involving storylines using game mechanics and themes that the larger games industry tend to avoid. Bloom has already seen a very successful Kickstarter having met (and exceeded!) their target goal, and their continued progress in developing the game is documented over at the Studio Fawn website. Dani’s role at Studio Fawn encompasses game design, art, writing and marketing, and the world of Bloom stems from her own creative vision.

We caught up with Dani to ask her a little about her vision for Bloom,  her experiences as a game developer, and her thoughts on the contemporary games industry.
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March 28
2014

Creator Michael Patrick on Ultimate Gay Fighter

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The trailer for Ultimate Gay Fighter was built to court gamer ire from its premiere onward.

The upcoming mobile 2D fighter from Handsome Woman Productions (under a publishing partnership with Bearded Man Studios) turned heads and busted keyboards with its roster of gay cliches and rough alpha appearance. GayGamer’s own Christian took a look at the roster and rated the cast from good to bad to WTF. As the months went on, the bile for this hopeful satire has only risen. We recently had a chance to send a few questions to Michael Patrick, project lead on UGF, on what drove him to raise such an overt middle finger to the status quo of the  fighting game community.

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March 26
2014

Where do Video Games Stand? BioWare’s Manveer Heir on Misogyny, Racism, and Homophobia

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If there was an award for GDC MVP I would without hesitation hand the 2014 honor to BioWare Montreal Gameplay Designer, Manveer Heir. While this year’s Game Developer’s Conference had plenty to talk about, from indie darling Papers, Please dominating the IGF Awards to Sony’s big VR news, it was Heir’s panel that had everyone buzzing. Titled Misogyny, Racism and Homophobia: Where Do Video Games Stand? the hour-long talk featured Heir breaking down the big ol’ representation problem our beloved industry has. Ending with a passionate plea for all in attendance to be ‘soldiers’ in this battle for diversity, Heir was met with a well deserved standing ovation.

After the talk I had the pleasure to speak with Manveer Heir about his presentation and what he thinks we can do enact change in an industry that desperately needs it.

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February 21
2014

Is Ellie Gay? Naughty Dog’s Neil Druckmann Weighs In on The Last of Us: Left Behind

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When Naughty Dog’s The Last of Us took the gaming world by storm last year some gamers were surprised to find that a major supporting character was gay. Bill, the gruff old man that players encounter during the main campaign, was a refreshingly understated queer character. We weren’t beat over the head with his sexuality, nor did conflict arise solely because of it. Rather Bill simply was gay, a fact that was never explicitly conveyed but rather discovered by players through subtle hints over the course of their travels with him.

We reached out to Naughty Dog about the character, and had a chance to speak with creative director Neil Druckmann. He talked about the creation of Bill, how his sexuality came about during production, and even touched on how the sexualities of most characters in the game went unexplored and were therefore open to interpretation.

This past week players got a chance to revisit the post-apocalyptic dystopia of The Last of Us thanks to the single player DLC The Last of Us: Left Behind. This DLC put us in full control of Ellie, who spent most of the first game as a computer controlled partner, as she recalls time spent with her best friend Riley.

Without spoiling *too* much, the events of Left Behind have led many gamers wondering if daring young Ellie just happens to be gay as well. There’s been a lot of debate surrounding the topic, so I decided to get to the bottom of it by reaching out to Druckmann once again.

Here’s what he had to say:

Spoilers Ahead

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