Interview: Michelle Clough on Video Game Sexuality

At this year’s Game Developers Conference, long-time editor and localization specialist Michelle Clough gave a talk about male sexuality in video games. Having covered a few of the same points on gaming’s sexual double standard and the oddities of Cho Ainiki myself (albeit far less eloquently), I wanted to explore the topic with Michelle a bit more from her perspective. I recently reached out to her about bishonen men, fan service, and how games can better depict romance and sex outside of just the squishy bits.

Readers be warned, we are of off the normal waters explored in Gay Gamer in these parts. Here, there be fan-girls.

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Interview: Capitol Hillbillies’ Chris Lange

Capitol Hillbillies is a wild, raunchy, nerdy web comic that has been cracking up readers for five years. And now it’s moving from computers to bookshelves with Northwest Press‘ publication of Capitol Hillbillies Volume One! The collection chronicles the adventures of four gay guys as they navigate sex, dating, pop culture, videogames and the occasional unicorn.

You can order your own copy in either paperback or digitally by clicking here, but to find out more about the LGBT comic’s humble beginnings and why gaymers would enjoy the heck out of it, we talked with its creator, Chris Lange!
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An Interview With Wynton “Prog” Smith

This year at E3 I had the pleasure to meet one of the most influential people in the Super Smash Bros. Community, Wynton “Prog” Smith. Though our interaction was brief, we’ve been in touch ever since and he has been an absolute joy to talk to. Now that the dust has settled from E3, GaymerX, and EVO, I was able to pick his brain a bit about his thoughts on the E3 Smash Bros. demo, the Smash Invitational, and the game’s ever growing community. So lets get into it.

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An Interview with Dani Landers of Studio Fawn

Dani Landers is one of the four members of Studio Fawn, the creative team behind Bloom: Memories, an upcoming game set in a strange and beautifully-crafted world designed to evoke feelings of adventure and exploration, as well as including emotionally-involving storylines using game mechanics and themes that the larger games industry tend to avoid. Bloom has already seen a very successful Kickstarter having met (and exceeded!) their target goal, and their continued progress in developing the game is documented over at the Studio Fawn website. Dani’s role at Studio Fawn encompasses game design, art, writing and marketing, and the world of Bloom stems from her own creative vision.

We caught up with Dani to ask her a little about her vision for Bloom,  her experiences as a game developer, and her thoughts on the contemporary games industry.
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