Queer Mechanic is a regular feature here on GayGamer – each month, we’ll be presenting a new game mechanic that could be used in games that include or focus on queer identity or culture. Queer Mechanic is a thought experiment, to see both what we could add to games, and to recognise what’s been missing from them; it’s a challenge, both to readers, to come up with novel, interesting and effective ways to use them, and to developers, to include them in games; and it’s a discussion for a more inclusive, more varied, and more innovative future for the games industry.
Trans people are rarely represented in games, and when they are, the representation is rarely very positive; given that the vast majority of games fall over this first set of hurdles, it can be hard to imagine what games with trans-ness represented and catered towards would look like.
If I could bet on someone being able to imagine these games, though, it would be Eilidh, Emily Crosbie, and Moose Hale, three trans gamers who took part in this interview to share their understanding with game developers, players, and writers looking to address the massive imbalance against trans people, issues, characters and representation in general throughout the medium of videogames.
While reading, it’s important to note that transitioning is not the be-all, end-all of trans experience, as Laverne Cox recently attested to in an interview (alongside Carmen Carrera) with Katie Couric; it’s one facet of a massive, nuanced set of topics which overlaps with queer-interest games-based discussion, and (hopefully!) one of many more to come.
Enough from me, though: let’s have Eilidh, Emily and Moose take us through Queer Mechanic #4, discussing transition and representation of trans people in videogames!