Archive for the ‘Preview’ Category


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October 22
2014

NYCC ’14: Monster Hunter 4 Ultimate

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While visiting Capcom’s booth at New York Comic Con, I had the opportunity to get some hands-on time with the upcoming Monster Hunter 4 Ultimate for the Nintendo 3DS. However, I have tried to play Monster Hunter before and it was a complete disaster. So I opted not to cut into the long line of eager fans waiting to try the game for themselves and simply observe and gather information for you.

I’ll run down the highlights after the jump… and there’s even a special treat in it for you at the end!

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2014

Coming Out On Top: New Beta And Release Date

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When we last encountered Coming Out On Top here at Gaygamer, Obscurasoft had just delayed the gay dating sim’s release and offered backers a beta to apologize, and to whet their appetites for its eventual drop date.

Recently confirming December 10 for the game’s release, Obscurasoft has offered players another – this time spoiler-heavy – beta that delves deeper into the game’s stories and characters.  A few months ago I described the game as playful and promising; follow along after the jump for my final pre-release impressions.  I’ve tried to minimize the spoilers…a couple of images could be considered beans-spilling, but only about characters it’s pretty clear are on the menu from the start.

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October 16
2014

NYCC ’14: Hands On LEGO Batman 3

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During New York Comic Con, I had the opportunity to visit the DC Comics booth to check out the upcoming LEGO Batman 3: Beyond Gotham from Traveler’s Tales/Warner Bros. Interactive. And while this game in the franchise one-ups the last one by expanding from an explorable Gotham to explorable planets, it was the level I sampled on the show floor that really had me pumped up to play this one.

There is an entire level based off the classic ’60s Batman TV series! With Adam West doing the voiceover and everything! Batgirl in her purple outfit! Robin in his short shorts! Julie Newmar’s Catwoman! It’s epic, and I would play an entire game based in this universe. Sadly, it’s just a bonus level, but the rest of the game is still looking to be pretty epic!

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September 1
2014

Shulk Slashes His Way Into Super Smash Bros. for Wii U and Nintendo 3DS!

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This week has been a pretty interesting week for Super Smash Bros. fans. Someone from NOA leaked some video footage of the 3DS version of the game surfaced showing newcomers Shulk from Xenoblade Chronicles, Bowser Jr. in his clown car as well as a few more characters. People all over social media questioned the legitimacy of the leak claiming that it was a Super Smash Bros. Brawl mod. Personally, I felt like it was a little too elaborate to be fake. Soon after the news made it’s way around the internet and major gaming news sites, Nintendo of America brought down the hammer and the videos were flagged taken down. For me, that pretty much confirmed that what we saw was in fact real.

Later in the week, a 3DS specific Nintendo Direct was announced. We knew we were going to get something Smash related and something that would either confirm or deny the leak. Lo and behold, Shulk is revealed.

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August 13
2014

Super Smash Bros. for Wii U & Nintendo 3DS: Veteran Fighter Meta Knight Returns To The Fray!

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If you’re a big Smash Bros. fan, you stay up waiting for series creator Masahiro Sakurai to upload the Pic of The Day before you go to bed. This week in particular has been interesting since Monday and Tuesday’s updates came very early. However, last night took a little longer than normal. If you go on Twitter or Reddit, you can see for yourself that people were anxiously awaiting this delayed update, myself included. It was definitely worth it.

Veteran fighter Meta Knight makes his triumphant return to Smash 4 and he’s ready for battle!

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June 25
2014

E3 2014: Metal Gear Solid V: The Phantom Pain, Open World Done Right

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I kinda hate open world games. I really do. While I can awe at the technical marvel that goes into creating a vast living world sometimes there’s just too damn much to do. Maybe it’s my inner-submissive coming out or maybe it’s because I was raised on JRPGs and platformers, who knows? Titles like Grand Theft Auto I find amusing for short bursts of destructive fun but I always end up getting bored, losing track of what I’m supposed to be doing, and finally just moving on to something else. As fun as sandboxes are I like my games with at least a semblance of structure. It’s for this reason that I had some concerns for Metal Gear Solid V: The Phantom Pain, which will be turning the cinematic stealth series into a vast open world affair.

After playing the game’s opening act, Ground Zeroes, earlier this year I felt slightly more comfortable with the changes but still wasn’t completely sold. The new gameplay elements worked well enough for a two-hour segment set in an enclosed area, but what about an entire game set in a much bigger world?

Watching the live-gameplay demo Konami brought to E3 (literally the only game they brought, housed in a massive stark white box, how’s that for confidence?) put many of my fears to rest, sold me on the open world design, and cemented Metal Gear Solid V: The Phantom Pain as my game of show.

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June 24
2014

E3 2014: Assassin’s Creed Unity Brings Paris to Life

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Putting aside the whole ‘women are too much work’ controversy that dominated most of the Assassin’s Creed Unity talk at E3, there is an actual game being developed as well. The first entry to the Assassin’s Creed series for Ps4 and Xbox One, Unity boasts a massive seamless game-world, new mechanics, and most notably a dynamic co-op multiplayer experience.

I got two looks at Assassin’s Creed Unity which, from a gameplay perspective, doesn’t look entirely dissimilar from past entries in the series. Given the series’ pedigree this sense of familiarity isn’t necessarily a bad thing, mind. After seven hugely successful games it’s no surprise that Ubisoft would keep the series’ core mechanics in tact. With this in mind, what I’ve seen of Unity seems to be focused more on refining and polishing an already solid system rather than trying to reinvent the wheel, with one big glaring cooperative exception.

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