There are a number of games that make a game playable by definition. Some of these games sport many different ways to play while others present a linear way to play with varying paths to take in order to get to where the story, eventually, must go. Castlevania: Lords of Shadows 2 holds a different kind of spot in the gaming world, especially for this disabled gamer. The game is playable, but the way that the game is designed will be a constant reminder that there are other players who do not have a disability and can play this game a lot easier. The game shoved my disabilities in my face so often, even in the beginning; the mechanics soon added insult to injury by adding even more inaccessible elements to halt my otherwise epic adventure.
The menu structure serves as a solid clue of how exclusive this game will become, even in the beginning stages. As someone with a substantial visual impairment I found the menu to be a frustrating gimmick at best. The menu structure is that of words in irregularly shaped font that looks like writing from a quill, placed on various parts of the left page in a book. What makes this menu so complicated to navigate is there was not any clear indication of where I was in the menu. I tried searching for a boarder around all the text, but since the book was lit up by candle light, I could not even tell what selection I was on so I could not explore the options menu to see if the controls could be mapped or subtitles, and or captions, could be enabled. I finally realized that the text my curser was on was flashing, but this made the text even more difficult to read. I had no choice but to start the game and begin the story, requiring help just to select the easiest difficulty setting.