Archive for the ‘Video Games’ Category


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June 26
2014

All The Hyrule Ladies, Put Your Hands Up!

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Tecmo Koei and Nintendo have brought the Dynasty Warriors style combat to the world of Zelda in the upcoming Wii U title Hyrule Warriors. The developers already won me over with the game’s E3 demo by remaining faithful to Nintendo’s source material while putting their own spin on the franchise. Most importantly, I was gagging over them letting me play as Zelda.

With the equally gag worthy additions of Impa and Midna, two new playable female characters have been revealed.

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2014

An Interview with Dani Landers of Studio Fawn

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Dani Landers is one of the four members of Studio Fawn, the creative team behind Bloom: Memories, an upcoming game set in a strange and beautifully-crafted world designed to evoke feelings of adventure and exploration, as well as including emotionally-involving storylines using game mechanics and themes that the larger games industry tend to avoid. Bloom has already seen a very successful Kickstarter having met (and exceeded!) their target goal, and their continued progress in developing the game is documented over at the Studio Fawn website. Dani’s role at Studio Fawn encompasses game design, art, writing and marketing, and the world of Bloom stems from her own creative vision.

We caught up with Dani to ask her a little about her vision for Bloom,  her experiences as a game developer, and her thoughts on the contemporary games industry.
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June 25
2014

E3 2014: Metal Gear Solid V: The Phantom Pain, Open World Done Right

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I kinda hate open world games. I really do. While I can awe at the technical marvel that goes into creating a vast living world sometimes there’s just too damn much to do. Maybe it’s my inner-submissive coming out or maybe it’s because I was raised on JRPGs and platformers, who knows? Titles like Grand Theft Auto I find amusing for short bursts of destructive fun but I always end up getting bored, losing track of what I’m supposed to be doing, and finally just moving on to something else. As fun as sandboxes are I like my games with at least a semblance of structure. It’s for this reason that I had some concerns for Metal Gear Solid V: The Phantom Pain, which will be turning the cinematic stealth series into a vast open world affair.

After playing the game’s opening act, Ground Zeroes, earlier this year I felt slightly more comfortable with the changes but still wasn’t completely sold. The new gameplay elements worked well enough for a two-hour segment set in an enclosed area, but what about an entire game set in a much bigger world?

Watching the live-gameplay demo Konami brought to E3 (literally the only game they brought, housed in a massive stark white box, how’s that for confidence?) put many of my fears to rest, sold me on the open world design, and cemented Metal Gear Solid V: The Phantom Pain as my game of show.

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June 24
2014

E3 2014: Assassin’s Creed Unity Brings Paris to Life

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Putting aside the whole ‘women are too much work’ controversy that dominated most of the Assassin’s Creed Unity talk at E3, there is an actual game being developed as well. The first entry to the Assassin’s Creed series for Ps4 and Xbox One, Unity boasts a massive seamless game-world, new mechanics, and most notably a dynamic co-op multiplayer experience.

I got two looks at Assassin’s Creed Unity which, from a gameplay perspective, doesn’t look entirely dissimilar from past entries in the series. Given the series’ pedigree this sense of familiarity isn’t necessarily a bad thing, mind. After seven hugely successful games it’s no surprise that Ubisoft would keep the series’ core mechanics in tact. With this in mind, what I’ve seen of Unity seems to be focused more on refining and polishing an already solid system rather than trying to reinvent the wheel, with one big glaring cooperative exception.

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June 23
2014

Wootini’s Weekly Video Podcast #178

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Now that E3 is a thing of the past, I can talk about some games I’ve been playing recently. To my surprise, my Vita has been getting a lot of play lately. More than my 3DS in recent weeks! Go figure! Plus, I gave in to peer pressure and bought the hot new game all the kids are playing… make the jump and watch this week’s episode to see if I liked it!

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June 20
2014

E3 2014: Hyrule Warriors, A Link Between Franchises

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One could easily say that the Dynasty Warriors/Samurai Warriors franchise has over saturated the market or that it’s gone stale. But when developer Tecmo Koei crosses the Warriors games over with other popular intellectual properties like One Piece or Gundam, they can breathe new life into their otherwise easily forgettable series. The upcoming Nintendo/Legend of Zelda team-up Hyrule Warriors is no exception.

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2014

Assassin’s Creed Unity May Not Have Female Assassins But Sunset Overdrive Sure Does

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I LIVE for a good bit of game shade; when companies, developers, and other industry pros take their playful jabs at one another. Like when, during Sony’s E3 press conference, they made sure to point out that their camera peripheral, unlike a certain rival’s, was “always optional.” To be sure the entire GayGamer crew, front and center in the audience, gave them plenty of z-snaps. Or during our preview of Dragon Age: Inquisition when, on the heels of Ubisoft’s ‘women are too much work’ controversy, the first thing they said about the game was that women were playable. We see you game devs. And we thank you for all the sass.

So what bit of game-shade has me living today? Well this time it also has to do with Ubisoft (the easiest post-E3 target), and it coming from the always playful Insomniac Games.

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