Well, I finished Destiny… the story missions, at least! This lets me feel better about picking up some of the new games getting ready for release. Holding off on Hyrule Warriors and Smash Bros. for now, but there’s hope that Alien: Isolation will be awesome. And then there’s Fantasia: Music Evolved at the same time. And Sunset Overdrive looming on the horizon… too many games! Help me choose what to play!
Woof! Lots of action this week! Forget the intro — let’s just get to it!
Originally posted at The Christian Write.
Previously I went into detail about specialized interactive items and elements, such as Link’s ocarina from Ocarina of Time and the various mini games in the Bioshock series, and when it would be appropriate to implement them in a game. Now I’d like to take a look at successful – and not so successful – implementation in greater detail using Capcom’s Okami and Konami’s Castlevania: Dawn of Sorrow for examples. (Incidentally, I have zero idea if there’s an industry-standard name for these elements, so if anyone knows please clue me in.)
Both games used a specialized interactive item mechanic that amounted to the player drawing shapes on the screen. However, the inputs were not equal in their execution. Both Okami and Dawn of Sorrow were high quality games that were very well received by audiences, but their respective innovative item mechanics could not have been more different in reception. In short, painting with Okami’s Celestial Brush was successful, while drawing the magic seals was a “failure”, subjectively speaking. So why did Okami succeed while Dawn of Sorrow failed?
Let’s take a look at the Celestial Brush from Okami first.
Call this my open letter to Square Enix, Final Fantasy, and all fans of the JRPG genre.
Dear Final Fantasy,
Imma need you to grow up.
You know, I thought this was a pretty boring week in Geneva. But then I looked back at it, and while it might have been quiet, there was still some silliness and fun to be had! Plus, any week that ends with a surprise can’t be all bad, right? Well, I guess that depends on whether the surprise is good or bad…
Read on to find out which it was!