Archive for the ‘Video Games’ Category


#JamForLeelah, a Trans-Positive Global Game Jam!

A new month-long trans-positive game jam is currently underway and accepting submissions for games focusing on trans youth issues, in order to spread awareness of the issues faced by transgender people in modern society.

#JamForLeelah was organise…

Read more

Mean Girls. The Video Game.

This is so fetch.

It’s been 10 years since Mean Girls first hit screens, becoming an instant classic that is as quotable as it is hilarious. There isn’t a day that goes by that I don’t reference a line from the movie, use a .gif of Regina George to respond to something, note that the limit does not exist, or chastise someone for trying to make something happen that’s not going to happen. This is one of those movies that truly defines a generation.

Today it finally becomes a video game. Cue every gay squee noise I can muster.

meangirls logo

Via So Much Drama Studios:

“If You Have Ever Felt Personally Victimized by Regina George, This Game is For You

Designed as an easily accessible ‘tiara-defense’ game, Mean Girls finds the original Plastics at peace with their world, when a new upstart Plastics clique attempts to take control of North Shore High School by piecing together the broken Spring Fling Tiara. Players can select from eight of their favorite Mean Girls characters—Cady, Regina, Gretchen, Karen, Janis, Damian, Aaron, and Kevin, each with their own distinct boost abilities—and all the cliques from the cafeteria, to help defeat opponents and complete each level.”

The mobile “tiara-defense” game is not unlike your standard tower-defender: You place troops, you set up traps, and you keep the oncoming hoards of enemies away from their goal. Only this time around your troops are who you hang out with and the enemies are the opposing cliques.

Comic mean girls

While it may not seem like an obvious genre to slap the Mean Girls name on, it’s actually quite clever. Just as in the original film the cafeteria is a carefully mapped out warzone, with factions ranging from the Varsity jocks to the girls who eat their feelings to the burnouts to the Plastics. And just as Lindsay Lohan’s Katy Herron went to war with Regina George, players will go to war to protect their tiara from those who’d try to snatch it away.

Does this sound like the most fabulous game ever, or does this sound like the most fabulous game ever? Who would come up with such a game? None other than So Much Drama’s Jeff Medor, creator of RuPaul’s Drag Race: Dragopolis, one of our gayest games of the year two years running. As was the case with Dragopolis, Mr. Meador isn’t trying to make a lazy licensed tie-in game…he wants this to be a product that true fans will enjoy through and through.

Mean Girls is hilarious, brutal, and endlessly quotable; I absolutely loved watching and re-watching the film,” said Jeff Meador, founder and president, So Much Drama. “The game is rich with the quirky humor, over-the-top high school power struggles, and everything from hilarious lines, peppermint foot cream, to, yes, the Burn Book.”

Burn Book mean girls

No matter which clique players belong to, from band geeks and preps to regulation hotties, Mean Girls offers seven different ways to play including gameplay modes such as You Can’t Sit With Us, Social Suicide, She Doesn’t Even Go Here, and The Limit Does Not Exist.”

Mean Girls is slated for release on mobile platforms soon. I bet it will make for a great candy-gram.

And none for Gretchen Weiners. Bye.

Read more

GGOTY 2014: Gayest Games of the Year

Last year our Gayest Games of the Year list was quite popular, so why not do it again? Especially when 2014 has been an even bigger year for gay games than last year. While many of the 2013 titles had major queer themes not all of them had explicitly…

Read more

A different kind of Elven Rogue: a look at Sera

Note: This is the third in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Sera’s sub-plot in Dragon Age: Inquisition, including her ultimate romance sub-quest.

Read more

The Legend of Korra series finale was a big win for gay geeks

If you haven’t already been hit with spoilers regarding the finale of Nickelodeon’s hit series The Legend of Korra be forewarned that this post is going to be chock full of spoilers from the moment you click ‘read more’. You have been warned.

The …

Read more

A different kind of Sophisticated Gent: a look at Dorian Pavus

Note: This is the second in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Dorian’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub-quest…

Read more

Review: Coming Out On Top

You may or may not remember those “for girls” boardgames where you play a babysitter or whatever and you date boys…  They tended to have a few different kinds of boys, and you knew who they were the moment you saw them.  There was the blond goody t…

Read more

A different kind of Bodice Ripper: a look at the Iron Bull

Note: This is the first in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of the Iron Bull’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub…

Read more
avatar

September 23
2014

Specialized Interaction: Okami And Castlevania

by
Okami
  • Facebook
  • Twitter
  • Digg

Originally posted at The Christian Write.

Previously I went into detail about specialized interactive items and elements, such as Link’s ocarina from Ocarina of Time and the various mini games in the Bioshock series, and when it would be appropriate to implement them in a game. Now I’d like to take a look at successful – and not so successful – implementation in greater detail using Capcom’s Okami and Konami’s Castlevania: Dawn of Sorrow for examples. (Incidentally, I have zero idea if there’s an industry-standard name for these elements, so if anyone knows please clue me in.)

Both games used a specialized interactive item mechanic that amounted to the player drawing shapes on the screen. However, the inputs were not equal in their execution. Both Okami and Dawn of Sorrow were high quality games that were very well received by audiences, but their respective innovative item mechanics could not have been more different in reception. In short, painting with Okami’s Celestial Brush was successful, while drawing the magic seals was a “failure”, subjectively speaking. So why did Okami succeed while Dawn of Sorrow failed?

Let’s take a look at the Celestial Brush from Okami first.

MORE >>

avatar


2014

Dear Final Fantasy: Grow Up

by
Final Fantasy XV Truth
  • Facebook
  • Twitter
  • Digg

Call this my open letter to Square Enix, Final Fantasy, and all fans of the JRPG genre.

Dear Final Fantasy,

Imma need you to grow up.

MORE >>

avatar

September 19
2014

Wootini’s Weekly Animal Crossing Diary

by
HNI_0005
  • Facebook
  • Twitter
  • Digg

Dear Diary,

You know, I thought this was a pretty boring week in Geneva. But then I looked back at it, and while it might have been quiet, there was still some silliness and fun to be had! Plus, any week that ends with a surprise can’t be all bad, right? Well, I guess that depends on whether the surprise is good or bad…

Read on to find out which it was!

MORE >>

avatar

September 18
2014

Final Fantasy XV Switches Directors, Gets New Trailer and Demo

by
maxresdefault
  • Facebook
  • Twitter
  • Digg

Originally announced in 2006 alongside Final Fantasy XIII, Final Fantasy XV has become one of gaming’s most notorious titles. Its development has been fraught with numerous delays, rumors of becoming vaporware, and even the possibility of turning into a musical. Yes, a musical. While the game’s E3 2013 showing renewed faith that it still exists, it had absolutely zero presence at E3 2014 whatsoever. Given the game’s history this was….concerning, to say the least.

This week’s Tokyo Game Show brought a number of announcements about Final Fantasy XV, and while none of them are a release date (or even a window) they are pretty noteworthy nonetheless.

First is the game’s new trailer, showcasing Final Fantasy XV‘s new playable cast taking a roadtrip across a gorgeously rendered world. It ends with protagonist Noctis stating that they’re, “…almost there.”

Cute, Square Enix. Cute.
MORE >>

avatar

September 12
2014

Wootini’s Weekly Animal Crossing Diary

by
HNI_0091
  • Facebook
  • Twitter
  • Digg

Dear Diary,

It was a fun week in Geneva this time around, even if a couple people tried to move away. We had a festival, some silliness, and good times. Oh, and after a visit to Gabi’s home where I had to reluctantly inform her that the place was kind of dump, she sent me a lovely letter thanking me for my brutal honesty and rewarding me with her picture. Now, I’ve already got it, but it’s the thought that counts!

Keep reading for the rest of the shenanigans!

MORE >>

avatar

September 5
2014

Wootini’s Weekly Animal Crossing Diary

by
HNI_0083
  • Facebook
  • Twitter
  • Digg

Dear Diary,

I’d like to say this was a quiet week in Geneva, but even though there was no drama of people trying to come and go from town, we had a couple of events, so it certainly wasn’t boring! Read on for all the fun!

MORE >>

avatar

September 3
2014

Review: Dance Central Spotlight

by
DanceCentralSpotlight_keyart-horizontal-hmx
  • Facebook
  • Twitter
  • Digg

The best Kinect game is back! Harmonix has just released Dance Central Spotlight on the Xbox One! But does this $9.99 downloadable game measure up to the earlier three installments? I’ve been sweating my ass off for you guys for the past week so I could let you know. Read my full thoughts after the jump!

MORE >>