Archive for the ‘Video Games’ Category


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July 1
2014

Meet Dorian, Dragon Age: Inquisition’s “Fully-Gay” Mage

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While checking out Dragon Age: Inquisition at E3 this year we were introduced to a number of new characters, including the charming mage Dorian. The quick-witted party member was a standout from the moment he appeared on screen. I couldn’t help but shake the feeling that this mustachioed magic-man had a little….something else, going on. My video game gaydar (gaymedar?) may not always be on point, but I have to admit it was going off. From the stache to the sass; he felt like the kind of guy you’d meet at a gay bar in San Francisco. What’s more the game is already boasting a rather diverse party lineup, a rare find when dealing with high-fantasy. But then, I thought, most characters in the Dragon Age world are bisexual to some degree anyway, and didn’t think much more of it.

Then I wake up this morning to find that David Gaider, lead writer on the Dragon Age series, went and confirmed that Dorian is actually gay. “Fully-gay,” in fact.

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June 27
2014

World of Warcraft’s 10th Annual Proudmoore Pride March

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This year marks the 10th anniversary of LGBT-friendly World of Warcraft server Proudmoore’s annual Pride March. Hosted every year by the guild Spreading Taint (Horde) and The Stonewall Family(Alliance), queer and allied players march their way through Azeroth and end with a big in-game Pride celebration. This year the route started in Dawn’s Blossom for the Alliance and Greenstone Village for the Horde, with the marches merging half way through before finally arriving as one at the Shrine of Fellowship. For the first time I took part in the march, and took some photos to commemorate the occasion.

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2014

Wootini’s Weekly Animal Crossing Diary

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Dear Diary,

Well, we got our new resident, and he’s awesome. We almost lost someone, but I talked them out of it. Plus, we had a holiday and a contest. All on the same day! There’s a lot to cover, so read on!

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June 26
2014

All The Hyrule Ladies, Put Your Hands Up!

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Tecmo Koei and Nintendo have brought the Dynasty Warriors style combat to the world of Zelda in the upcoming Wii U title Hyrule Warriors. The developers already won me over with the game’s E3 demo by remaining faithful to Nintendo’s source material while putting their own spin on the franchise. Most importantly, I was gagging over them letting me play as Zelda.

With the equally gag worthy additions of Impa and Midna, two new playable female characters have been revealed.

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2014

An Interview with Dani Landers of Studio Fawn

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Dani Landers is one of the four members of Studio Fawn, the creative team behind Bloom: Memories, an upcoming game set in a strange and beautifully-crafted world designed to evoke feelings of adventure and exploration, as well as including emotionally-involving storylines using game mechanics and themes that the larger games industry tend to avoid. Bloom has already seen a very successful Kickstarter having met (and exceeded!) their target goal, and their continued progress in developing the game is documented over at the Studio Fawn website. Dani’s role at Studio Fawn encompasses game design, art, writing and marketing, and the world of Bloom stems from her own creative vision.

We caught up with Dani to ask her a little about her vision for Bloom,  her experiences as a game developer, and her thoughts on the contemporary games industry.
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June 25
2014

E3 2014: Metal Gear Solid V: The Phantom Pain, Open World Done Right

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I kinda hate open world games. I really do. While I can awe at the technical marvel that goes into creating a vast living world sometimes there’s just too damn much to do. Maybe it’s my inner-submissive coming out or maybe it’s because I was raised on JRPGs and platformers, who knows? Titles like Grand Theft Auto I find amusing for short bursts of destructive fun but I always end up getting bored, losing track of what I’m supposed to be doing, and finally just moving on to something else. As fun as sandboxes are I like my games with at least a semblance of structure. It’s for this reason that I had some concerns for Metal Gear Solid V: The Phantom Pain, which will be turning the cinematic stealth series into a vast open world affair.

After playing the game’s opening act, Ground Zeroes, earlier this year I felt slightly more comfortable with the changes but still wasn’t completely sold. The new gameplay elements worked well enough for a two-hour segment set in an enclosed area, but what about an entire game set in a much bigger world?

Watching the live-gameplay demo Konami brought to E3 (literally the only game they brought, housed in a massive stark white box, how’s that for confidence?) put many of my fears to rest, sold me on the open world design, and cemented Metal Gear Solid V: The Phantom Pain as my game of show.

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June 24
2014

E3 2014: Assassin’s Creed Unity Brings Paris to Life

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Putting aside the whole ‘women are too much work’ controversy that dominated most of the Assassin’s Creed Unity talk at E3, there is an actual game being developed as well. The first entry to the Assassin’s Creed series for Ps4 and Xbox One, Unity boasts a massive seamless game-world, new mechanics, and most notably a dynamic co-op multiplayer experience.

I got two looks at Assassin’s Creed Unity which, from a gameplay perspective, doesn’t look entirely dissimilar from past entries in the series. Given the series’ pedigree this sense of familiarity isn’t necessarily a bad thing, mind. After seven hugely successful games it’s no surprise that Ubisoft would keep the series’ core mechanics in tact. With this in mind, what I’ve seen of Unity seems to be focused more on refining and polishing an already solid system rather than trying to reinvent the wheel, with one big glaring cooperative exception.

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