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    <title>GayGamer.net</title>
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    <id>tag:gaygamer.net,2009-01-30://1</id>
    <updated>2012-01-29T03:49:13Z</updated>
    <subtitle>For boys who like boys who like joysticks!</subtitle>
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<entry>
    <title>Review: Nimble Strong - Bartender In Training</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/01/review_nimble_strong_bartender.html" />
    <id>tag:gaygamer.net,2012://1.45962</id>

    <published>2012-01-29T16:49:08Z</published>
    <updated>2012-01-29T03:49:13Z</updated>

    <summary> Since I moved to San Francisco in 2009 I&apos;ve wound up working in two different bars for part-time work: Chaps II (now called Kok) where I was security and eventually a barback, and then Beatbox where I do security and occasionally coat check. It&apos;s decent work, but at both locations I watched the bartenders with a small degree of envy. They have the fun job where they get to talk to the customers, earn major tips, and engage in the modern alchemy of mixology when people aren&apos;t being &quot;ironic&quot; and ordering PBR. Sorry, but no amount of trendiness is worth subjecting your tastebuds to that stuff. *gag* Though bartenders at both locations have let me experiment a little bit with the booze to mixed results - an International Incident was pretty tasty; Bull Sweat about broke my bartender when he tried it - I have pretty much zero experience, so the position is presently beyond me. Well, what are video games for if not allowing you to live vicariously through the lives of someone else? Enter Nimble Strong - Bartender In Training....</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="android" label="android" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ios" label="iOS" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="mobile" label="mobile" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nimblestrong" label="Nimble Strong" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="review" label="review" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="IMG_0958.png" src="http://gaygamer.net/IMG_0958.png" width="300" height="450" class="mt-image-none" style="" /></span></p>

<p>Since I moved to San Francisco in 2009 I've wound up working in two different bars for part-time work: Chaps II (now called Kok) where I was security and eventually a barback, and then Beatbox where I do security and occasionally coat check.  It's decent work, but at both locations I watched the bartenders with a small degree of envy.  They have the fun job where they get to talk to the customers, earn major tips, and engage in the modern alchemy of mixology when people aren't being "ironic" and ordering PBR.  Sorry, but no amount of trendiness is worth subjecting your tastebuds to that stuff.  *gag*</p>

<p>Though bartenders at both locations have let me experiment a little bit with the booze to mixed results - an International Incident was pretty tasty; Bull Sweat about broke my bartender when he tried it - I have pretty much zero experience, so the position is presently beyond me.  Well, what are video games for if not allowing you to live vicariously through the lives of someone else?  Enter <strong>Nimble Strong - Bartender In Training</strong>.</p>]]>
        <![CDATA[<p>Available now for iOS and in the near future for Android, <strong>Nimble Strong</strong> puts you in the role of the titular Nimble, a guy hired to tend bar at the trendiest new nightclub in town with his best friend and business partner...until he catches his girlfriend cheating on him with said best friend.</p>

<p>Traumatized and dejected, Nimble slinks off to a hole-in-the-wall joint owned by the legendary Muskrat who offers to take Nimble on as a new bartender.  Through the course of the game you learn the regulars and develop a rapport with them as they share their stories with you and you help out with advice and alcohol.  </p>

<p>Controls are pretty simple.  When the order is placed, you tap to select the ingredients, alcohol, or tools you need and pretty much just tap and hold on the glass on-screen until you've added as much ice, vodka, or triple sec as is necessary.  This is actually more difficult than it sounds as the game is VERY particular about getting exact measurements.  Get it slightly under or over and it's no big deal, but get a perfect pour and you'll get a bonus to your tip, while too much or too little will result in major deductions or failure.  You'll also need to make sure you remember the recipes for your drinks as your tip also depends on how fast you make the drink, so taking time to check the recipe book will work against you, and you might wind up checking the recipe book more often than you'd expect.  A Cape Codder is easy (2/3 vodka/cran + lime wedge), but can you remember off the top of your head what all is in a Long Island Ice Tea?  How about a Godfather versus a Godmother when you're asked to do both at once?  Don't worry, you get coached, but it's a challenge nonetheless.</p>

<p>This brings me to the neatest thing about <strong>Nimble Strong</strong>: while as a game it's entertaining if nothing groundbreaking, as a teaching device it's phenomenal.  Through the course of the game, you learn how to make over 70 different drinks that range from ubiquitous to specialized, though sadly the Pan-Galactic Gargle Blaster is not among them.  Not only do you learn the recipes, the drinks "pour" at approximately the same rate as they would from a real bottle, so you learn the timing as well.  It's an amazing teaching tool for anyone wanting to learn to sling drinks, either recreationally or professionally, because it makes the onerous task of memorizing drink recipes actually fun.  After a few hours of this game, you'll be ready to take steps toward your own bar tending career, or at least be prepared for the next wild party you throw.</p>

<p><strong>Nimble Strong - Bartender In Training</strong> is available for iOS for $4.99 and will soon be available for Android devices.</p>

<p>[<a href="http://nimblestrong.com/">Nimble Strong website</a>]</p>

<p><br />
<div class="group-images"><a href="http://gaygamer.net/images/IMG_0959.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0959-thumb-86x130.png" width="86" height="130" alt="IMG_0959.PNG"/></a><a href="http://gaygamer.net/images/IMG_0961.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0961-thumb-86x130.png" width="86" height="130" alt="IMG_0961.PNG"/></a><a href="http://gaygamer.net/images/IMG_0962.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0962-thumb-86x130.png" width="86" height="130" alt="IMG_0962.PNG"/></a><a href="http://gaygamer.net/images/IMG_0963.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0963-thumb-86x130.png" width="86" height="130" alt="IMG_0963.PNG"/></a><br />
<br /><br />
<a href="http://gaygamer.net/images/IMG_0964.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0964-thumb-86x130.png" width="86" height="130" alt="IMG_0964.PNG"/></a><a href="http://gaygamer.net/images/IMG_0965.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0965-thumb-86x130.png" width="86" height="130" alt="IMG_0965.PNG"/></a><a href="http://gaygamer.net/images/IMG_0966.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0966-thumb-86x130.png" width="86" height="130" alt="IMG_0966.PNG"/></a><a href="http://gaygamer.net/images/IMG_0967.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0967-thumb-86x130.png" width="86" height="130" alt="IMG_0967.PNG"/></a><br />
<br /><br />
<a href="http://gaygamer.net/images/IMG_0968.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0968-thumb-86x130.png" width="86" height="130" alt="IMG_0968.PNG"/></a><a href="http://gaygamer.net/images/IMG_0969.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0969-thumb-86x130.png" width="86" height="130" alt="IMG_0969.PNG"/></a><a href="http://gaygamer.net/images/IMG_0970.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0970-thumb-86x130.png" width="86" height="130" alt="IMG_0970.PNG"/></a><a href="http://gaygamer.net/images/IMG_0971.PNG" rel="lightbox[gallery70]"><img src="http://gaygamer.net/images/IMG_0971-thumb-86x130.png" width="86" height="130" alt="IMG_0971.PNG"/></a></div><br />
</p>]]>
    </content>
</entry>

<entry>
    <title>Video: Shit Guy Gamers Say</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/01/video_shit_guy_gamers_say.html" />
    <id>tag:gaygamer.net,2012://1.45961</id>

    <published>2012-01-29T02:19:38Z</published>
    <updated>2012-01-29T02:29:48Z</updated>

    <summary> Got a quick one for you today, gaymers. This delightful little video with some NSFW language comes to you courtesy of the Frag Dolls, outlining stuff you&apos;ve probably heard on XBL, Ventrillo, or Battle.net. @alibakes is absolutely amazing with the pink mustache. Give it a look-see if you&apos;ve got a few minutes to kill (and some headphones)....</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Videos" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="fragdolls" label="frag dolls" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="shitguygamerssay" label="shit guy gamers say" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="video" label="video" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<div style="text-align: center;"><object width="500" height="284"><param name="movie" value="http://www.youtube.com/v/n0vVpGFqlhw?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/n0vVpGFqlhw?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="500" height="284" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>

<p>Got a quick one for you today, gaymers.  This delightful little video with some NSFW language comes to you courtesy of the <a href="http://www.fragdolls.com/">Frag Dolls</a>, outlining stuff you've probably heard on XBL, Ventrillo, or Battle.net.  @alibakes is absolutely amazing with the pink mustache.  Give it a look-see if you've got a few minutes to kill (and some headphones).</p>]]>
        
    </content>
</entry>

<entry>
    <title>Video Review: Skyward Sword</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2012/01/video_review_skyward_sword.html" />
    <id>tag:gaygamer.net,2012://1.45912</id>

    <published>2012-01-09T22:18:16Z</published>
    <updated>2012-01-09T22:24:32Z</updated>

    <summary> Hey there, gaymers, got a new video review for y&apos;all. Since I got such good feedback from the one I did on Bastion - including from Logan Cunningham, aka Rucks himself on Twitter! - I thought I&apos;d put my vid cap device to use and make another one. This time it&apos;s a big one: The Legend of Zelda: Skyward Sword!...</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Videos" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="nintendo" label="nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="skywardsword" label="skyward sword" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="video" label="video" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="zelda" label="zelda" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<div style="text-align: center;"><iframe width="420" height="315" style="float:none;" src="http://www.youtube.com/embed/LKfUdqk0GKw" frameborder="0" allowfullscreen></iframe></div>

<p>Hey there, gaymers, got a new video review for y'all.  Since I got such good feedback from the one I did on Bastion - including from Logan Cunningham, aka Rucks himself on Twitter! - I thought I'd put my vid cap device to use and make another one.  This time it's a big one: The Legend of Zelda: Skyward Sword!  </p>]]>
        
    </content>
</entry>

<entry>
    <title>How Not To Conduct Public Relations</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/12/how_not_to_conduct_public_rela.html" />
    <id>tag:gaygamer.net,2011://1.45881</id>

    <published>2011-12-27T20:28:24Z</published>
    <updated>2011-12-27T20:54:48Z</updated>

    <summary> When preordering an unreleased product, sometimes promises get broken. Ship dates get shuffled around, prices adjust, and customers get upset. What you do is address their concerns in a polite and respectful manner and do whatever you reasonably can to accommodate their complaints. What you don&apos;t do is behave like Paul Christoforo, President of Ocean Marketing and the folks behind the Avenger controller, and demean your customer. You don&apos;t insult them and dismiss their complaints. You don&apos;t abuse the use of punctuation while doing so. And you most definitely don&apos;t start slinging crap at Penny Arcade and PAX. Regardless of whether you like Gabe and Tycho, they are tastemakers in gamer culture, and adding them to your PR shitstorm is a good way to tank your entire product. Kind of a shame since the product, while hideous, looked kind of interesting. I&apos;d suggest spending your dollars elsewhere; you don&apos;t deserve abuse from a company you&apos;re trying to support....</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="avenger" label="avenger" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="oceanmarketing" label="ocean marketing" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="paulchristoforo" label="paul christoforo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pennyarcade" label="penny arcade" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="publicrelations" label="public relations" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="homer-epic-fail-demotivational-poster-1260665923.jpg" src="http://gaygamer.net/homer-epic-fail-demotivational-poster-1260665923.jpg" width="572" height="451" class="mt-image-none" style="float:none;" /></span></div>

<p>When preordering an unreleased product, sometimes promises get broken.  Ship dates get shuffled around, prices adjust, and customers get upset.  What you do is address their concerns in a polite and respectful manner and do whatever you reasonably can to accommodate their complaints.  </p>

<p>What you don't do is behave like Paul Christoforo, President of <a href="http://oceanmarketinginc.com/">Ocean Marketing</a> and the folks behind the <a href="http://www.avengercontroller.com/">Avenger controller</a>, and demean your customer.  You don't insult them and dismiss their complaints.  You don't abuse the use of punctuation while doing so.  And you most definitely don't start slinging crap at <a href="http://penny-arcade.com/resources/just-wow1.html">Penny Arcade</a> and PAX.  Regardless of whether you like Gabe and Tycho, they are tastemakers in gamer culture, and adding them to your PR shitstorm is a good way to tank your entire product.</p>

<p>Kind of a shame since the product, while hideous, looked kind of interesting.  I'd suggest spending your dollars elsewhere; you don't deserve abuse from a company you're trying to support.<br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>Contest: Merry Riftmas!</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/12/contest_merry_riftmas.html" />
    <id>tag:gaygamer.net,2011://1.45875</id>

    <published>2011-12-23T20:05:25Z</published>
    <updated>2011-12-23T23:09:27Z</updated>

    <summary> Happy holidays, gaymers! Sorry I haven&apos;t posted much lately (good lord, it&apos;s been over a month!), but between two jobs and the San Francisco Gay Men&apos;s Chorus I have had minimal time for anything substantive. I promise, though, that I&apos;ve got three reviews in the works: two video reviews concerning flying elves and speedy mammals, and an iOS review for a game that teaches you how to be a bartender. No, seriously. Due to being so busy, I&apos;ve become more and more familiar with that Twittery thing that Drand assures me is not a fad. I have to admit, it&apos;s kinda nifty even though I&apos;ve been turning my nose up to it in the past. If I stumble across something interesting or have a profound thought, I can just post there and be done instead of logging in and drafting an article. Also, I don&apos;t think the people I work for would appreciate me using company time to do work for someone else. Weird, I know, but go figure. So to the point of this post: I&apos;ve got six more digital copies of Trion Worlds&apos; MMO RIFT to give away, each with its own code for six months of game time. So to spread some holiday cheer as well as get more familiar with tweeting, I&apos;m holding a small contest for y&apos;all. Nothing quite so complex as last time, though. This time, it&apos;s super easy: just find me on Twitter (@DigitalLitGG; I&apos;ve got the same icon, so I should be easy to find) and tweet &quot;Merry Riftmas!&quot; or your own awful pun variation of a holiday greeting; we&apos;re ecumenical over here. The first six gaymers to share the holiday spirit will get a copy of the game and the game time card to use or give away as a gift (you know, just in case you forgot someone) as they see fit. UPDATE: All the client/time combos have been claimed. Thank you to everyone who entered! So that&apos;s it! Happy holidays to you all, gaymers!...</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Contest" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="contest" label="contest" scheme="http://www.sixapart.com/ns/types#tag" />
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        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="RIFT_Fae_Yule_05.jpg" src="http://gaygamer.net/RIFT_Fae_Yule_05.jpg" width="572" height="358" class="mt-image-none" style="float:none;" /></span></div>

<p>Happy holidays, gaymers!  Sorry I haven't posted much lately (good lord, it's been over a month!), but between two jobs and the San Francisco Gay Men's Chorus I have had minimal time for anything substantive.  I promise, though, that I've got three reviews in the works: two video reviews concerning flying elves and speedy mammals, and an iOS review for a game that teaches you how to be a bartender.  No, seriously.</p>

<p>Due to being so busy, I've become more and more familiar with that Twittery thing that Drand assures me is not a fad.  I have to admit, it's kinda nifty even though I've been turning my nose up to it in the past.  If I stumble across something interesting or have a profound thought, I can just post there and be done instead of logging in and drafting an article.  Also, I don't think the people I work for would appreciate me using company time to do work for someone else.  Weird, I know, but go figure.</p>

<p>So to the point of this post: I've got six more digital copies of Trion Worlds' MMO <strong>RIFT</strong> to give away, each with its own code for six months of game time.  So to spread some holiday cheer as well as get more familiar with tweeting, I'm holding a small contest for y'all.  Nothing quite so complex as last time, though.  This time, it's super easy: just find me on Twitter (@DigitalLitGG; I've got the same icon, so I should be easy to find) and tweet "Merry Riftmas!" or your own awful pun variation of a holiday greeting; we're ecumenical over here.  The first six gaymers to share the holiday spirit will get a copy of the game and the game time card to use or give away as a gift (you know, just in case you forgot someone) as they see fit.</p>

<p><strong>UPDATE: All the client/time combos have been claimed.  Thank you to everyone who entered!</strong></p>

<p>So that's it!  Happy holidays to you all, gaymers!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Zynga CEO Takes It All Back</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/11/zynga_ceo_takes_it_all_back.html" />
    <id>tag:gaygamer.net,2011://1.45741</id>

    <published>2011-11-11T21:30:04Z</published>
    <updated>2011-11-11T20:57:18Z</updated>

    <summary> Zynga has an unpleasant reputation for theft, specifically that they rip off existing games in a manner of intellectual dishonesty so brazen that it would make Blizzard-Activision blush, and the CEO Mark Pincus has...a &quot;reputation&quot; of his own. Still, the company has achieved growth and success on a level that many an indie dev would do unsavory things to achieve and has exploded into a billion dollar organization. Well, Mark is intent on keeping the reputations around himself and his company intact with acts of theft and doucebaggery. According to the Associated Press, as well as Fox News and the Wall Street Journal, Pincus is experiencing &quot;giver&apos;s remorse&quot; when he granted substantial stock options to early employees when Zynga was starting up. Now that the company is going to go public with an IPO possibly by the end of the year his response is this: give back the stock options or be fired. It would seem that Pincus has tired of stealing from other game designers and is now happy to resort to stealing from his own employees, particularly the ones who have been with him from the beginning and have likely been instrumental in his business&apos;s success. Very related: early this year Zynga threatened the city of San Francisco, demanding payroll tax waiver on employee stock option gains or they would shut down their offices and relocate to Silicon Valley. San Francisco Mayor Edwin Lee and Board of Supervisors President David Chiu, among others, caved in and gave the company the waiver. [Image via MLG]...</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Fighting Words" scheme="http://www.sixapart.com/ns/types#category" />
    
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        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Gimme_My_Money_First_Draft.jpg" src="http://gaygamer.net/Gimme_My_Money_First_Draft.jpg" width="500" height="283" class="mt-image-none" style="float:none;" /></span></div>

<p>Zynga has an unpleasant reputation for <a href="http://en.wikipedia.org/wiki/Zynga#Replication_of_existing_games">theft</a>, specifically that they rip off existing games in a manner of intellectual dishonesty so brazen that it would make Blizzard-Activision blush, and the CEO Mark Pincus has...a "<a href="http://en.wikipedia.org/wiki/Mark_pincus#Zynga">reputation</a>" of his own.  Still, the company has achieved growth and success on a level that many an indie dev would do unsavory things to achieve and has exploded into a billion dollar organization. </p>

<p>Well, Mark is intent on keeping the reputations around himself and his company intact with acts of theft and doucebaggery.  According to the <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2011/11/10/financial/f074957S88.DTL&tsp=1">Associated Press</a>, as well as Fox News and the Wall Street Journal, Pincus is experiencing "giver's remorse" when he granted substantial stock options to early employees when Zynga was starting up.  Now that the company is going to go public with an IPO possibly by the end of the year his response is this: give back the stock options or be fired.</p>

<p>It would seem that Pincus has tired of stealing from other game designers and is now happy to resort to stealing from his own employees, particularly the ones who have been with him from the beginning and have likely been instrumental in his business's success.</p>

<p>Very related: early this year Zynga <a href="http://www.socketsite.com/archives/2011/03/its_game_on_with_a_hand_out_as_zynga_demands_tax_breaks.html">threatened</a> the city of San Francisco, demanding payroll tax waiver on employee stock option gains or they would shut down their offices and relocate to Silicon Valley.  San Francisco Mayor Edwin Lee and Board of Supervisors President David Chiu, among others, caved in and gave the company the waiver.</p>

<p>[Image via <a href="http://forums.majorleaguegaming.com/topic/187076-bashers-team-logo-portfolio/page__st__160__p__6985665#entry6985665">MLG</a>]</p>]]>
        
    </content>
</entry>

<entry>
    <title>Gamers Get +2 to STR</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/10/gamers_get_2_to_str.html" />
    <id>tag:gaygamer.net,2011://1.45683</id>

    <published>2011-10-27T12:27:09Z</published>
    <updated>2011-10-27T06:30:54Z</updated>

    <summary> According to a neat little article over at Gamasutra, gamers make great bodybuilders. The reason for this is not that our superior thumb muscles give us a better grip on dumbbells, but rather the way our hobby has conditioned our brains to work. A lot of the concepts we use when we game translate rather readily to exercise. Finish a 30 minute jog? Quest complete. Add an extra plate to the barbell? You&apos;ve leveled up. Monitor your food intake and watch your strength, stamina, and body weight fluctuate? Stat management. I can see the connection pretty easily, and a friend of mine who got my lazy butt into the gym about a year and a half ago explicitly stated that working out, for him, was like a game. He would tweak his diet to get the most optimized results from what he ate and would adjust his routines when he would notice that, say, his biceps were progressing at a faster rate than his triceps, or his left leg was getting bigger than his right. Then we&apos;ve got Wootini&apos;s weight loss and fitness journey with the Wii Fit, Nintendo&apos;s peripheral that takes the gaming mentality and applies it directly to exercise. The article&apos;s worth a read and makes some interesting observations. What I found to be really fun was that they provided a link to a new site called Fitocracy. Like Wii Fit, it takes gaming concepts and applies them more directly to exercise, complete with levels, achievements, and challenges. It&apos;s not public yet, so you have to sign up and wait for an invite, but if you&apos;ve ever needed some kind of external motivational spur to sign up at Gold&apos;s, then this looks like the perfect thing to take advantage of your gamer mind so that come June you&apos;ll be ready to suntan in a speedo....</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="bodybuilding" label="body building" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="fitocracy" label="fitocracy" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gamasutra" label="gamasutra" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="musclemarch" label="muscle march" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wii" label="wii" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="muscle-march.jpg" src="http://gaygamer.net/muscle-march.jpg" width="520" height="329" class="mt-image-none" style="float:none;" /></span></div>

<p>According to a neat little article over at Gamasutra, <a href="http://www.gamepolitics.com/2011/10/19/gamers-make-great-bodybuilders">gamers make great bodybuilders</a>.  The reason for this is not that our superior thumb muscles give us a better grip on dumbbells, but rather the way our hobby has conditioned our brains to work.  A lot of the concepts we use when we game translate rather readily to exercise.  Finish a 30 minute jog?  Quest complete.  Add an extra plate to the barbell?  You've leveled up.  Monitor your food intake and watch your strength, stamina, and body weight fluctuate?  Stat management.</p>

<p>I can see the connection pretty easily, and a friend of mine who got my lazy butt into the gym about a year and a half ago explicitly stated that working out, for him, was like a game.  He would tweak his diet to get the most optimized results from what he ate and would adjust his routines when he would notice that, say, his biceps were progressing at a faster rate than his triceps, or his left leg was getting bigger than his right.  Then we've got Wootini's weight loss and fitness journey with the Wii Fit, Nintendo's peripheral that takes the gaming mentality and applies it directly to exercise.</p>

<p>The article's worth a read and makes some interesting observations.  What I found to be really fun was that they provided a link to a new site called <a href="http://www.fitocracy.com/">Fitocracy</a>.  Like <strong>Wii Fit</strong>, it takes gaming concepts and applies them more directly to exercise, complete with levels, achievements, and challenges.  It's not public yet, so you have to sign up and wait for an invite, but if you've ever needed some kind of external motivational spur to sign up at Gold's, then this looks like the perfect thing to take advantage of your gamer mind so that come June you'll be ready to suntan in a speedo.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Costume Contest: Show Us Your Armor!</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/10/costume_contest_show_us_your_a.html" />
    <id>tag:gaygamer.net,2011://1.45641</id>

    <published>2011-10-12T17:30:17Z</published>
    <updated>2011-10-12T17:28:52Z</updated>

    <summary> Ever played a rousing game of a fantasy MMO and get that awesome Ancient Skullcap of This Is A Helmet, only to realize that it clashes horribly with your Belt of I Am Great making you look like you just stumbled out of the closet of a schizophrenic drag queen? The folks at Trion Worlds have taken style into account in their MMO RIFT and have implemented a neat distinctive feature: costumes! They work like this: once you don your armor of leetness, you can put costume pieces on &quot;over&quot; your armor so that you retain all of your defense bonuses but remain coordinated and stylish while fighting invasions from elemental planes. Feel like saving the world while looking good? Fortunately for you, I have six RIFT product keys and six 6-month game time codes that I&apos;m gonna give away, but you&apos;ve gotta earn it! I bet you can see where I&apos;m going with this what with Halloween being right around the corner and all....</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Contest" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="contest" label="contest" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="costume" label="costume" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="rift" label="rift" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="trion" label="trion" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="wowarmor.jpg" src="http://gaygamer.net/wowarmor.jpg" width="520" height="528" class="mt-image-none" style="float:none;" /></span></div>

<p>Ever played a rousing game of a fantasy MMO and get that awesome Ancient Skullcap of This Is A Helmet, only to realize that it clashes horribly with your Belt of I Am Great making you look like you just stumbled out of the closet of a schizophrenic drag queen?  The folks at Trion Worlds have taken style into account in their MMO <strong>RIFT</strong> and have implemented a neat distinctive feature: costumes!</p>

<p>They work like this: once you don your armor of leetness, you can put costume pieces on "over" your armor so that you retain all of your defense bonuses but remain coordinated and stylish while fighting invasions from elemental planes.</p>

<p>Feel like saving the world while looking good?  Fortunately for you, I have six <strong>RIFT</strong> product keys and six 6-month game time codes that I'm gonna give away, but you've gotta earn it!   I bet you can see where I'm going with this what with Halloween being right around the corner and all.</p>]]>
        <![CDATA[<p>So here's the deal: though I have no doubt that your adaptation of <strong>World of Goo</strong> as an article of clothing is a wonder to behold, we want to see two types of costumes based on MMOs.  The first is what you'd like to see as a costume that your character would wear in <strong>RIFT</strong>.  What would your Mathosian rogue or Bahmi cleric don before taking on a rift from the Plane of Life?  The second costume is what your character would look like without a costume; in other words, the tackiest, most mismatched pairs of pauldrons and sashes you can imagine (and don't forget rings and pendants!).  The top three in each category will get two keys: one for a free copy of RIFT and one for six months of play time.</p>

<p>They're two separate categories, by the way.  You can enter either, but you don't have to enter both unless you really want to.</p>

<p>Because of how time-consuming this particular contest could be, y'all have a little over two weeks to submit your entries.  Entries are due by midnight PST on Friday, October 28, 2011 and we'll vote on winners and have them up for Halloween.  And to keep everyone honest, "GayGamer" needs to appear in your picture somewhere.  Scribbled on paper, built out of Legos, whatever; it's just to filter out people who would try to cheat by just looking for cosplay on Google.  So get out your sewing kit and glue gun; we can't wait to see what y'all have to offer!  And good luck!</p>

<p>Contest specifics:<br />
<ul><br />
<li>Entrant must create and photograph a costume based on the video game RIFT, or fantasy MMOs in general, as per descriptions above.</li><br />
<li>Photograph of costume must contain the phrase "GayGamer" on a physical medium within the photograph, such as written on a piece of paper.  The home page of the site on a computer screen does not count.</li><br />
<li>Email entries to <a href="mailto:digitallit@gaygamer.net">digitallit@gaygamer.net</a> with the subject reading Costume Contest: Serious or Costume Contest: Tacky depending on the category entered.</li><br />
<li>The deadline for entries is midnight PST on Friday, October 28th, 2011 and winners will be announced on Halloween, Monday, October 31st, 2011.</li><br />
<li>The top three winners for each category will receive one key for the RIFT game client and one key for six months of game time.  Additional game time and any future client expansions must be purchased through Trion Worlds as necessary.</li><br />
</ul></p>

<p>RIFT system requirements:<br />
Minimum PC Requirements<br />
Operating system: Windows XP, Vista or 7 <br />
Processor: Dual Core 2.0 GHz or better <br />
Memory: 2 GB<br />
 Hard disk space: 15.0 GB available <br />
Video: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better. <br />
Sound: DirectX 8.1 compliant card <br />
DirectX®: 9.0c, June 2010 update <br />
Broadband internet connection (DSL, cable modem or other high speed connection)<br />
 <br />
Recommended System Specification<br />
Operating system: Windows XP, Vista or 7<br />
 Processor: Core 2 Duo 2.2 GHz or better <br />
Memory: 4 GB <br />
Hard disk space: 15.0 GB available <br />
Desktop Video: Nvidia GTS 250 or better <br />
Notebook Video: Nvidia GTX 200M series or better<br />
 Sound: DirectX 8.1 compliant card <br />
DirectX®: 9.0c, June 2010 update <br />
Broadband internet connection (DSL, cable modem or other high speed connection)</p>]]>
    </content>
</entry>

<entry>
    <title>Video Review: Bastion</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/09/video_review_bastion.html" />
    <id>tag:gaygamer.net,2011://1.45523</id>

    <published>2011-09-09T19:09:24Z</published>
    <updated>2011-09-09T22:43:34Z</updated>

    <summary> Hey gaymers, I&apos;m trying something new today. A little while back Drand came to visit and insisted that I download Bastion on my Xbox. Succumbing to peer pressure and physical intimidation (Drand is about as big as Tiny Dancer whilst I&apos;m just a petite li&apos;l thang [EDIT: No, I&apos;m not calling them fat! Drand has got at least 4-6&quot; on me in height. Geez, people reading too much into things, yeesh....]), I downloaded the game and never looked back. I find Bastion difficult to accurately describe just via the written word, though Navi Fairy did a great job earlier this summer here, so I took my debit card for a stroll to the Apple store and picked up a video capture device in order to more completely share the game with y&apos;all. This review would&apos;ve been up a bit sooner but Bastion, while not epic in length, isn&apos;t exactly a short game. Also, I&apos;m a total newb at iMovie and it took me DAYS to find out how to just add some black filler for one section of the video. Plus, despite a tendency to be loud and rambunctious at social gatherings, particularly when there&apos;s boozeahol to be had, I&apos;m not the biggest fan of my own voice so I had to take a day to suck it up and pack that little neurosis away. OH! Before I forget, even if you have no interest in the game, you must give the soundtrack a listen, which Navi Fairy mentioned last month here. It&apos;s one of the most interesting, original and memorable scores I&apos;ve heard in quite some time. You can listen to the whole thing for free over at Supergiant&apos;s Bandcamp site. I love the whole thing, but I&apos;m particularly fond of &quot;A Proper Story&quot;, &quot;Mine, Windbag, Mine&quot;, &quot;Spike in a Rail&quot; and &quot;Setting Sail, Coming Home&quot; which is a mashup of sorts of &quot;Build That Wall&quot; and &quot;Mother I&apos;m Here&quot;. So here&apos;s my labor of love for y&apos;all: an amateur video hosted on YouTube using composite video (sorry folks, no HD here) and wonky audio narrated by a guy who could use a few public speaking lessons. Enjoy!...</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Videos" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="bastion" label="bastion" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="kid" label="kid" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="review" label="review" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="rucks" label="rucks" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="steam" label="steam" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="video" label="video" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="warnerbrothers" label="warner brothers" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xbox360" label="xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<center><iframe width="560" height="345" src="http://www.youtube.com/embed/SpFu-VotvDQ" frameborder="0" allowfullscreen style="float:none;"></iframe></center>

<p>Hey gaymers, I'm trying something new today.  A little while back Drand came to visit and insisted that I download <strong>Bastion</strong> on my Xbox.  Succumbing to peer pressure and physical intimidation (Drand is about as big as Tiny Dancer whilst I'm just a petite li'l thang [EDIT: No, I'm not calling them fat!  Drand has got at least 4-6" on me in height.  Geez, people reading too much into things, yeesh....]), I downloaded the game and never looked back.  </p>

<p>I find <strong>Bastion</strong> difficult to accurately describe just via the written word, though Navi Fairy did a great job earlier this summer <a href="http://gaygamer.net/2011/07/review_bastion.html">here</a>, so I took my debit card for a stroll to the Apple store and picked up a video capture device in order to more completely share the game with y'all.  This review would've been up a bit sooner but <strong>Bastion</strong>, while not epic in length, isn't exactly a short game.  Also, I'm a total newb at iMovie and it took me DAYS to find out how to just add some black filler for one section of the video.  Plus, despite a tendency to be loud and rambunctious at social gatherings, particularly when there's boozeahol to be had, I'm not the biggest fan of my own voice so I had to take a day to suck it up and pack that little neurosis away.</p>

<p>OH!  Before I forget, even if you have no interest in the game, you <em>must</em> give the soundtrack a listen, which Navi Fairy mentioned last month <a href="http://gaygamer.net/2011/08/bastion_coming_to_pc_august_16.html">here</a>.  It's one of the most interesting, original and memorable scores I've heard in quite some time.  You can listen to the whole thing for free over at Supergiant's <a href="http://supergiantgames.bandcamp.com/">Bandcamp</a> site.  I love the whole thing, but I'm particularly fond of "A Proper Story", "Mine, Windbag, Mine", "Spike in a Rail" and "Setting Sail, Coming Home" which is a mashup of sorts of "Build That Wall" and "Mother I'm Here".</p>

<p>So here's my labor of love for y'all: an amateur video hosted on YouTube using composite video (sorry folks, no HD here) and wonky audio narrated by a guy who could use a few public speaking lessons.  Enjoy!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Video: Sim City Societies Is Brainwashing Your Childrenz!</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/09/video_sim_city_societies_is_br.html" />
    <id>tag:gaygamer.net,2011://1.45514</id>

    <published>2011-09-07T21:27:38Z</published>
    <updated>2011-09-07T22:24:37Z</updated>

    <summary> There is so much headdesking that will result from watching the following video that I&apos;m going to warn you right now to put a pillow on your keyboard to protect against dain bramage. I link this to y&apos;all, though, so that you can be informed, responsible gaymers who will know the types of asinine arguments the people who oppose our medium make and can intelligently defend against them. There&apos;s not much for me to write about this as it&apos;d be equal parts preaching to the choir and howling at the moon, but a few points to make: Issuing the player a fine (in-game) for polluting is not using &quot;fear&quot;, &quot;scare tactics&quot; or &quot;guilt&quot; Fate of the World is not aimed at 5-year-olds Video games appeal to adults as well, so Fate of the World and Sim City Societies have a place for adults even if they&apos;re not a fit for your child If you as a parent don&apos;t know what&apos;s in a game your child is playing, and you can&apos;t be bothered to find out, then you lose the right to complain about what your child plays Livestock are slaughtered to make a hamburger; that&apos;s why they&apos;re called &quot;slaughterhouses&quot;. Deal with it Bonus irony points for talking about games freaking kids out using footage of Flower Boredom is subjective; the Sims franchise is pretty frickin&apos; successful for being a &quot;boring&quot; game As always, you have the ability to control the media you and your children consume. If you don&apos;t like the content in a game, don&apos;t allow it in your home. Stop hiding behind your offspring and be a goddamn parent. Fox News - Video Games Go Green...</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Videos" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="foxnews" label="fox news" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="simcitysocieties" label="sim city societies" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wtf" label="wtf" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Headdesk_Emo_funnys-s449x337-111462-475.jpg" src="http://gaygamer.net/Headdesk_Emo_funnys-s449x337-111462-475.jpg" width="449" height="337" class="mt-image-none" style="float:none;" /></span></div>

<p>There is so much headdesking that will result from watching the following video that I'm going to warn you right now to put a pillow on your keyboard to protect against dain bramage.  I link this to y'all, though, so that you can be informed, responsible gaymers  who will know the types of asinine arguments the people who oppose our medium make and can intelligently defend against them.  </p>

<p>There's not much for me to write about this as it'd be equal parts preaching to the choir and howling at the moon, but a few points to make:<br />
<ul><br />
	<li>Issuing the player a fine (in-game) for polluting is not using "fear", "scare tactics" or "guilt"</li><br />
        <li><strong>Fate of the World</strong> is not aimed at 5-year-olds</li><br />
        <li>Video games appeal to adults as well, so <strong>Fate of the World</strong> and <strong>Sim City Societies</strong> have a place for adults even if they're not a fit for your child</li><br />
        <li>If you as a parent don't know what's in a game your child is playing, and you <em>can't be bothered to find out</em>, then you lose the right to complain about what your child plays</li><br />
        <li>Livestock <em>are</em> slaughtered to make a hamburger; that's why they're called "slaughterhouses".  Deal with it</li><br />
        <li>Bonus irony points for talking about games freaking kids out using footage of <strong>Flower</strong></li><br />
        <li>Boredom is subjective; the Sims franchise is pretty frickin' successful for being a "boring" game</li><br />
</ul></p>

<p>As always, you have the ability to control the media you and your children consume.  If you don't like the content in a game, don't allow it in your home.  Stop hiding behind your offspring and be a goddamn parent.</p>

<p>Fox News - <a href="http://video.foxnews.com/v/1141465232001/video-games-go-green/">Video Games Go Green</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Get Extra Credits At The Penny Arcade</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/09/get_extra_credits_at_the_penny.html" />
    <id>tag:gaygamer.net,2011://1.45513</id>

    <published>2011-09-07T17:52:40Z</published>
    <updated>2011-09-07T18:29:58Z</updated>

    <summary> A little while back, about a month or so ago, there was trouble over at The Escapist between the folks who ran the site and the guys who do the program Extra Credits. The details are sordid and difficult to follow, but it mostly seemed to revolve around money (specifically, getting paid) and stuff went down when the EC guys hosted a fund raiser on Rockethub to raise money for the hospital bill for their artist, Allison. Long story short, Extra Credits is no longer on The Escapist. Dedicated to the work they do, they kept writing and posting new videos and just dealt with posting them on YouTube. But now they&apos;ve found a new home: Penny Arcade....</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Videos" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="extracredits" label="extra credits" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="patv" label="patv" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pennyarcade" label="penny arcade" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="PAEC.png" src="http://gaygamer.net/PAEC.png" width="570" height="305" class="mt-image-none" style="float:none;" /></span></div>

<p>A little while back, about a month or so ago, there was trouble over at The Escapist between the folks who ran the site and the guys who do the program Extra Credits.  The details are sordid and difficult to follow, but it mostly seemed to revolve around money (specifically, getting paid) and stuff went down when the EC guys hosted a fund raiser on Rockethub to raise money for the hospital bill for their artist, Allison.  Long story short, Extra Credits is no longer on The Escapist.  Dedicated to the work they do, they kept writing and posting new videos and just dealt with posting them on YouTube.  But now they've found a new home: Penny Arcade.<br />
</p>]]>
        <![CDATA[<p>Today is the day that Extra Credits joins the Penny Arcade family as Gabe and Tycho are adding the show to the PATV lineup, and given the traffic that those two command this will do great things for Extra Credits' visibility, which they completely deserve.</p>

<p>If you're not familiar with Extra Credits, then bad gaymer, no cookie!  Every week the three folks involved - talky guy Daniel, writer dude James, and pretty pictures princess Allison - put together a video addressing some aspect of gaming culture, products, or the industry.  If you remember, one of my first posts for GayGamer was championing a video they did that excellently addressed <a href="http://gaygamer.net/2010/12/video_extra_credits_covers_sex.html">sexual diversity in games</a>, and every video they've done since has been of equal quality.  Presently the only video up on <a href="http://penny-arcade.com/patv/show/extra-credits">PATV</a> is the current one which covers pacing, but they promise that their whole collection will be up soon and they'll be pumping out new videos each Wednesday.</p>]]>
    </content>
</entry>

<entry>
    <title>What Caused The London Riots?  Video Games, Of Course!</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/08/what_caused_the_london_riots_v.html" />
    <id>tag:gaygamer.net,2011://1.45439</id>

    <published>2011-08-17T23:31:19Z</published>
    <updated>2011-08-17T23:30:11Z</updated>

    <summary> It&apos;s such a cliché to cast media celebrities as vapid, brainless, or in some other way of being so detached from reality as to be mentally deficient, particularly when some prove beyond a doubt that they have a fully functional mass of grey matter between the ears. They&apos;re just people like everyone else and cover a spectrum of intelligence, thoughtfulness, and contribution to society; they just have more money. But once in a while you get someone who goes full Snookie Monster and flies their idiot flag high. Noel Gallagher, solo artist and former lead singer of Oasis, is the one shooting off his ill-informed gob today and the topic du jour is the riots that happened in London over the August 6th weekend. What was the cause of the riots? Well, rather than summarize, here is his direct quote from an interview with Bang Showbiz: &quot;We live in this age of violence--and I don&apos;t care what other people say: Brutal TV and brutal videogames are a reason for this pointless violence as well,&quot; Gallagher is quoted as saying in Bang Showbiz. &quot;The people are immune to violence, they are used to it. And if they get caught they aren&apos;t punished the right way. The prisons are already full? Then build new ones!&quot; Well, it&apos;s quite clear that the wheel is turning, but the hamster is dead....</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Opinionation" scheme="http://www.sixapart.com/ns/types#category" />
    
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    <category term="noelgallagher" label="noel gallagher" scheme="http://www.sixapart.com/ns/types#tag" />
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    <category term="riots" label="riots" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="violence" label="violence" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<div style="text-align: right;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Noel Gallagher.jpg" src="http://gaygamer.net/Noel%20Gallagher.jpg" width="375" height="500" class="mt-image-none" style="" /></span></div>

<p>It's such a cliché to cast media celebrities as vapid, brainless, or in some other way of being so detached from reality as to be mentally deficient, particularly when some <a href="http://www.washingtonpost.com/blogs/answer-sheet/post/matt-damons-clear-headed-speech-to-teachers-rally/2011/07/30/gIQAG9Q6jI_blog.html">prove</a> beyond a <a href="http://www.youtube.com/watch?v=WFHJkvEwyhk">doubt</a> that they have a fully functional mass of grey matter between the ears.  They're just people like everyone else and cover a spectrum of intelligence, thoughtfulness, and contribution to society; they just have more money.  But once in a while you get someone who goes full <a href="http://en.wikipedia.org/wiki/Snookie">Snookie</a> Monster and flies their idiot flag high.  </p>

<p>Noel Gallagher, solo artist and former lead singer of Oasis, is the one shooting off his ill-informed gob today and the topic du jour is the riots that happened in London over the August 6th weekend.  What was the cause of the riots?  Well, rather than summarize, here is his direct quote from an interview with <a href="http://www.huffingtonpost.com/2011/08/15/noel-gallagher-london-riots_n_926993.html">Bang Showbiz</a>:</p>

<blockquote>"We live in this age of violence--and I don't care what other people say: Brutal TV and brutal videogames are a reason for this pointless violence as well," Gallagher is quoted as saying in Bang Showbiz. "The people are immune to violence, they are used to it. And if they get caught they aren't punished the right way. The prisons are already full? Then build new ones!"</blockquote>

<p>Well, it's quite clear that the wheel is turning, but the hamster is dead.</p>]]>
        <![CDATA[<p>This is the part where I could go on a rant about how the causal link between violent video games and violent behavior is about as sturdy as moist toilet tissue and provide a link storm to 50 different studies.  I could also start in with the personal anecdotes about how I play violent video games (presently on top of my Xbox: Left 4 Dead, Alice: Madness Returns, Soul Calibur IV, Bulletstorm, and Dragon Age II) and own a handgun (Firestar M-40, locked and hidden away...what?  I'm from Texas, it's practically mandated to own something and firing on a range is kinda fun) and somehow have miraculously managed to avoid going on a rampage throughout the city.  I could direct you to the episode of Penn & Teller's <a href="http://www.youtube.com/watch?v=LWr4htYp9dM">Bullshit</a> where they dismantle the hype around video game violence and start a discussion around that.  But you know what?  We've done all this before.  We know this song and dance and all of its verses.  So why post an article?  Because Gallagher's diatribe is a level of laziness I have yet to encounter on this topic.</p>

<p>The <a href="http://en.wikipedia.org/wiki/Jack_Thompson_(activist)">JT</a> days had us examining the ramifications of our hobby on society in a way that we wouldn't have otherwise.  Credit where it's due, that crazy-pants lawyer is in a large part responsible for gamer culture as a whole being aware of how not-damaging our hobby is to the human psyche, even to the young ones.  And more credit where it's due, he at least did research to some degree into the lawsuits he'd try to throw around that at least had threads of plausibility.  It was shaky plausibility based on the wrong research that came to all the wrong conclusions, but you can't deny that the man worked his ass off in his wrong-headed crusade.</p>

<p>Gallagher's quip, conversely, is insultingly lazy.  Lawyer-man went after school shootings and other small-scale incidents (relatively speaking) to use as proof of the corrosive power of video games.  The riots in London were a massive event...so the blame can just be thrown at the feet of violent media?  What a bunch of crap.  Never mind that violence has been a part of the human condition from the absolute beginning, that massive <a href="http://en.wikipedia.org/wiki/Stonewall_riots">riots</a> and <a href="http://en.wikipedia.org/wiki/French_revolution">revolutions</a> have <a href="http://en.wikipedia.org/wiki/Stamp_Act_1765#Massachusetts">happened</a> throughout history and the world to varying degrees of violence, somehow long before the advent of modern violent media could influence them.  Never mind that other forms of <a href="http://en.wikipedia.org/wiki/Comics_code">media</a> fell under accusations of instigating <a href="http://en.wikipedia.org/wiki/Catcher_in_the_rye#Controversy">violence</a> , including <a href="http://en.wikipedia.org/wiki/Helter_Skelter_(song)#Charles_Manson">music</a>, and none were found as a whole to be responsible.  Violent video games are different somehow.  No other form of media has held up to scrutiny, and really even video games haven't held up either, but somehow they're still responsible for causing a massive five-day riot.</p>

<p>Here's the truth of it, gaymers: the riots in London are the result of a series of complex issues all coming together and reaching an ignition point.  There was the shooting death of <a href="http://www.guardian.co.uk/uk/2011/aug/08/mark-duggan-handgun-lethal-weapon">Mark Duggan</a> for carrying a gun by London police officers, which may have sparked a reaction from the already tense <a href="http://www.bbc.co.uk/news/uk-14436529">race relations</a> between the police and black citizens.  Social exclusion and <a href="http://www.independent.co.uk/opinion/commentators/camila-batmanghelidjh-caring-costs-ndash-but-so-do-riots-2333991.html">disenfranchisement</a> are thought to have played a part, as are the rollbacks of government programs which included shutting down <a href="http://www.belfasttelegraph.co.uk/opinion/news-analysis/rolling-back-the-state-only-fans-the-flames-16037110.html#ixzz1VH2JqmoJ">youth clubs</a>.  Then there's the whole flailing economic climate that's causing <a href="http://www.labourlist.org/ken-livingstone-statement-on-tottenham-riots">social division</a> and massive levels of <a href="http://www.davidlammy.co.uk/Respond_to_the_Comprehensive_Spending_Review">unemployment</a>, and if there's one thing that history has repeatedly taught those who bother to pay attention is that a wide social division between the wealthy and the poor rarely ends well.  </p>

<p>But there's something that's conspicuously absent from the suggested causes of the riots: violent media.  So either Gallagher's on to a breaking insight that he needs to explain to the masses so that Londoners can fix this problem and prevent it from happening again...or he's got his head so far up his ass he's forgotten what daylight is.  What do y'all think?</p>]]>
    </content>
</entry>

<entry>
    <title>Review: American McGee&apos;s Alice &amp; Madness Returns</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/08/review_american_mcgees_alice_m.html" />
    <id>tag:gaygamer.net,2011://1.45432</id>

    <published>2011-08-16T16:20:23Z</published>
    <updated>2011-08-16T08:59:20Z</updated>

    <summary> Ten years ago American McGee released a game called Alice that served as a sequel to the children&apos;s books by Lewis Carrol, and it would be a dark and twisted sequel at that. I totally dig dark and twisted, so I ate up all the media and ads that were released to promote the game. I still remember the catchy poem used in one of the print ads: I&apos;ve been called back to Wonderland It&apos;s darkened since I dreamed The Queen rules with an evil heart It&apos;s time I intervened When the game was released, I went out and bought a copy (once I had the cash to spend, so I got the &quot;sanitized&quot; alternate cover with Alice holding the ice staff instead of the bloody Vorpal Blade), fought with my computer&apos;s wimpy video card by installing a myriad of drivers and just accepting the craptacularness that was Windows ME, and settled in for a great gaming experience. After Alice, American made promises of other games that he never quite delivered on until Grimm many years later, but it wasn&apos;t the same. So imagine my surprise when he produced a full-on sequel to the original, and my further delight when it was announced that people who bought Madness Returns new would get a download code for the original game as well to play on their console. This was a very easy consumer choice to make. I&apos;ll get to Madness Returns in a moment, but first the original. So how does it fare being a 10-year-old PC game on a modern console and what kind of experience does it offer? Well, for starters, boojums are still bastards....</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="alice" label="alice" scheme="http://www.sixapart.com/ns/types#tag" />
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        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="AliceTitle.jpeg" src="http://gaygamer.net/AliceTitle.jpeg" width="572" height="429" class="mt-image-none" style="float:none;" /></span></div>

<p>Ten years ago American McGee released a game called <strong>Alice</strong> that served as a sequel to the children's books by Lewis Carrol, and it would be a dark and twisted sequel at that.  I totally dig dark and twisted, so I ate up all the media and ads that were released to promote the game.  I still remember the catchy poem used in one of the print ads:</p>

<p>I've been called back to Wonderland<br />
It's darkened since I dreamed<br />
The Queen rules with an evil heart<br />
It's time I intervened</p>

<p>When the game was released, I went out and bought a copy (once I had the cash to spend, so I got the "sanitized" alternate cover with Alice holding the ice staff instead of the bloody Vorpal Blade), fought with my computer's wimpy video card by installing a myriad of drivers and just accepting the craptacularness that was Windows ME, and settled in for a great gaming experience.</p>

<p>After <strong>Alice</strong>, American made promises of other games that he never quite delivered on until <strong>Grimm</strong> many years later, but it wasn't the same.  So imagine my surprise when he produced a full-on sequel to the original, and my further delight when it was announced that people who bought <strong>Madness Returns</strong> new would get a download code for the original game as well to play on their console.  This was a very easy consumer choice to make.  I'll get to <strong>Madness Returns</strong> in a moment, but first the original.  So how does it fare being a 10-year-old PC game on a modern console and what kind of experience does it offer?</p>

<p>Well, for starters, <a href="http://media.photobucket.com/image/boojum alice/Foxfire47/Boojum.jpg">boojums</a> are still bastards.</p>]]>
        <![CDATA[<p><strong>American McGee's Alice</strong></p>

<p><strong>Alice</strong> holds up rather well for being as old as it is.  The graphics show their age, but aren't too shabby to look at and in some places are still a bit impressive.  In particular, the swirling void in some parts of the Fortress of Doors and the funhouse mirrors in one of the Hatter's stages.  Even though you'll be running the game on a powerful machine like the 360 or PS3, you'll still be fully aware that you're playing a very old game, so it's a good thing they put effort into the graphics the first time around.</p>

<p>The voice acting is a bit hit or miss; the actor for the Gryphon is exceptionally bad and most supporting roles are mediocre, but the actors for Alice, an old gnome, and especially the Cheshire Cat really deliver.  In fact, the banter between Alice and the Cat provide some of the most well-acted an entertaining bits in the game.  The music is appropriate, but there are a few stages where the melody is too present to be ambient but too short to be a proper tune, and it can get a bit distracting.</p>

<p>The gameplay is reasonably solid, but can be a bit frustrating at times.  There's something about the way Alice moves when she lands from a jump that feels somewhat slippery and uncontrollable and it makes many of the jumping puzzles more problematic than they should be.  A nifty little reticule lets you make an aimed jump from a standstill, but the range at which it shifts from a jump reticule to a regular aiming reticule is very limited which in turn limits its usefulness.  This slippery control was easier to manage with a keyboard and mouse so this is a poor control conversion, but it's not enough to hamper the game in any major way, it's just a minor bother.</p>

<p>Combat could've used a bit more feedback on when you actually hit something, and the Vorpal Blade, your first weapon, is near useless (though not as useless as the Deck of Cards), so expect a bit of a challenge until you get the flamingo Croquet Mallet at which point things get a bit easier.</p>

<p>The story remains pretty solid: after her adventures in Wonderland and through the looking glass, a fire in the middle of the night destroys the home of young Alice Liddell and claims the lives of her parents and sister.  A traumatized Alice goes catatonic for years and is institutionalized in an asylum.  Then one day the White Rabbit appears to her and brings her back to Wonderland, which has fallen into corruption and decay under the rule of the Queen of Hearts.  Since Wonderland was always in her own mind, its decay represents her broken sanity, so her quest to save Wonderland is also a quest to save herself.</p>

<p>Age is generally unkind to video games, but <strong>Alice</strong> holds up pretty well.  It's an absolutely wonderful pack-in for folks who may have missed it the first time around, and it's a great incentive to buy new (note to studios: this is how you really convince people to buy new, not by giving pretty armor).  It's not perfect and it shows its age, but it's still fun to play.</p>

<p><strong>Alice: Madness Returns</strong></p>

<p><strong>Madness Returns</strong> picks up some few years after Alice leaves Rutledge Asylum at the end of <strong>Alice</strong> and ends up as the oldest child in an orphanage under the care of Doctor Bumby, a psychiatrist who tries to help the troubled children forget their memories but seems to have minimal success with Alice.  Dejected after an unproductive session, Alice wanders the streets of London before falling back into Wonderland yet again.  All seems peaceful until the Cheshire Cat crosses her path and warns her of a new danger in Wonderland, and it's not long before the gorgeous scenery starts to fall apart into decay and ruin.  This time, however, it's not the Queen of Hearts wreaking havoc, but some outside force that has invaded Wonderland, and thus her mind.</p>

<p><strong>Madness Returns</strong> is beautiful, particularly when transitioning between the dinginess of London and the splendor of Wonderland.  Drand was not as impressed when he watched me play, but he also didn't see the Card Bridge, which was simultaneously serene and haunting.  There are a few places where some graphical glitches occur (z-axis texture conflicts, mostly), but overall the game is a testament to modern graphics.</p>

<p>Gameplay is greatly improved over its predecessor.  Alice is much more sure-footed and is aided by, I kid you not, a quadruple-jump and glide from the get-go.  Combat has been improved as well and the designers decided to eschew Alice's arsenal in favor of four upgradeable weapons that fall on the matrix of ranged:melee::fast and weak:slow and strong.  And the Vorpal Blade is actually your main mode of melee attack, so yay for that.  The only real complaint that I have is that there is very little variety in the types of enemies that you encounter over the game, and the Ruin-type enemies are severely over-used and eventually become more annoying than interesting or frightening.</p>

<p>The music is very ambient with no memorable tunes but everything evoking the proper mood for the setting.  The voice acting is largely well-done, though Alice starts out a bit rough at first and comes off a bit cheesy.  The actress finds her stride in short order, though, and plays the part convincingly.  The Cheshire Cat is as awesome as ever, though it's a shame they didn't (or couldn't) bring back the original actor.  Still, the new guy does a great job, and the only complaint that I have is that a few too many of his lines are recycled from the previous game.  One or two lines would be a lovely homage, but towards the end-game it felt like some of the writers just decided to phone it in for the Cat which does him a great disservice.</p>

<p>I really enjoyed <strong>Madness Returns</strong> and would argue that it's money well-spent.  Yes, the idea of making a twisted tale out of <em>Alice in Wonderland</em> is not especially challenging one, but American McGee put a great deal of effort into it and the results show it.  The gameplay, graphics and story all come together for a game that took notes from its quality predecessor and improved on it in every way.</p>

<div class="group-images"><a href="http://gaygamer.net/images/Alice1.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice1-thumb-173x130.jpeg" width="173" height="130" alt="Alice1.jpeg"/></a><a href="http://gaygamer.net/images/Alice2.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice2-thumb-173x130.jpeg" width="173" height="130" alt="Alice2.jpeg"/></a><a href="http://gaygamer.net/images/Alice3.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice3-thumb-173x130.jpeg" width="173" height="130" alt="Alice3.jpeg"/></a>
<br />
<a href="http://gaygamer.net/images/Alice4.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice4-thumb-173x130.jpeg" width="173" height="130" alt="Alice4.jpeg"/></a><a href="http://gaygamer.net/images/Alice5.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice5-thumb-173x130.jpeg" width="173" height="130" alt="Alice5.jpeg"/></a><a href="http://gaygamer.net/images/Alice6.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice6-thumb-173x130.jpeg" width="173" height="130" alt="Alice6.jpeg"/></a>
<br />
<a href="http://gaygamer.net/images/Alice7.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice7-thumb-173x130.jpeg" width="173" height="130" alt="Alice7.jpeg"/></a><a href="http://gaygamer.net/images/Alice8.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice8-thumb-173x130.jpeg" width="173" height="130" alt="Alice8.jpeg"/></a><a href="http://gaygamer.net/images/Alice10.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice10-thumb-173x130.jpeg" width="173" height="130" alt="Alice10.jpeg"/></a>
<br />
<a href="http://gaygamer.net/images/Alice11.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice11-thumb-173x130.jpeg" width="173" height="130" alt="Alice11.jpeg"/></a><a href="http://gaygamer.net/images/Alice12.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice12-thumb-173x130.jpeg" width="173" height="130" alt="Alice12.jpeg"/></a><a href="http://gaygamer.net/images/Alice13.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice13-thumb-173x130.jpeg" width="173" height="130" alt="Alice13.jpeg"/></a>
<br />
<a href="http://gaygamer.net/images/Alice14.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice14-thumb-173x130.jpeg" width="173" height="130" alt="Alice14.jpeg"/></a><a href="http://gaygamer.net/images/Alice15.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice15-thumb-173x130.jpeg" width="173" height="130" alt="Alice15.jpeg"/></a><a href="http://gaygamer.net/images/Alice16.jpeg" rel="lightbox[gallery39]"><img src="http://gaygamer.net/images/Alice16-thumb-173x130.jpeg" width="173" height="130" alt="Alice16.jpeg"/></a></div>]]>
    </content>
</entry>

<entry>
    <title>Epic Bans Fans Who Spoiled GOW 3</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/08/epic_bans_fans_who_spoiled_gow.html" />
    <id>tag:gaygamer.net,2011://1.45427</id>

    <published>2011-08-15T17:04:47Z</published>
    <updated>2011-08-15T22:10:00Z</updated>

    <summary> Well this is a fine way to start the week. Game Politics has a story wherein Epic Games is upset that videos of a pre-release version of Gears of War 3 got leaked and started spreading all over the net like chicken pox in a third grade classroom. In fact, they&apos;re so upset that they&apos;re keeping track of people who are proliferating the videos and plan to ban them from the game when it is released on September 20th. When speaking to Edge and Eurogamer in interviews, executive producer Rod Fergusson said: Edge: &quot;We&apos;re extremely diligent about getting that stuff taken down and issued a call to fans to not perpetuate it... and just keeping track of those who do. I don&apos;t think everybody&apos;s aware of the potential repercussions of those types of actions.&quot; Eurogamer: &quot;We have a banning system built into our stuff so we can go in and identify certain people,&quot; he said. &quot;Some people aren&apos;t smart about what they do. They&apos;ll be disappointed on 20th September when they can&apos;t get in and can&apos;t play. They may be banned.&quot; So lemme make sure I&apos;ve got the facts straight, Epic. 1. Someone within your own studio broke the NDA and leaked a copy of your game to the net 2. Once the game started making the rounds, people began posting videos of the game online 3. These videos got picked up by various other outlets and were reposted all over the net 4. Your response was to ask them to take any and all information down 5. When they didn&apos;t, your next course of action is to start tracking these people and ban them from the game when it releases What?...</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
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        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="EpicGOWBan.jpg" src="http://gaygamer.net/EpicGOWBan.jpg" width="572" height="458" class="mt-image-none" style="float:none;" /></span></div>

<p>Well this is a fine way to start the week.  <a href="http://gamepolitics.com/2011/08/15/epic-we-will-ban-those-who-spoiled-gears-war-3">Game Politics</a> has a story wherein Epic Games is upset that videos of a pre-release version of <strong>Gears of War 3</strong> got leaked and started spreading all over the net like chicken pox in a third grade classroom.  In fact, they're so upset that they're keeping track of people who are proliferating the videos and plan to ban them from the game when it is released on September 20th.</p>

<p>When speaking to Edge and Eurogamer in interviews, executive producer Rod Fergusson said:<br />
<blockquote>Edge:<br />
"We're extremely diligent about getting that stuff taken down and issued a call to fans to not perpetuate it... and just keeping track of those who do.  I don't think everybody's aware of the potential repercussions of those types of actions."</p>

<p>Eurogamer:<br />
"We have a banning system built into our stuff so we can go in and identify certain people," he said. "Some people aren't smart about what they do. They'll be disappointed on 20th September when they can't get in and can't play. They may be banned."</blockquote></p>

<p>So lemme make sure I've got the facts straight, Epic.  <br />
1. Someone within your own studio broke the NDA and leaked a copy of your game to the net<br />
2. Once the game started making the rounds, people began posting videos of the game online<br />
3. These videos got picked up by various other outlets and were reposted all over the net<br />
4. Your response was to ask them to take any and all information down<br />
5. When they didn't, your next course of action is to start tracking these people and ban them from the game when it releases</p>

<p>What?</p>]]>
        <![CDATA[<p>Epic, I think you need to take a step back and realize who's at fault here: you.  You erred in judgment and hired someone who could not be trusted to keep the game a secret, and beyond that you hired someone who would not only leak info about the game, but an actual full version of it.  What's more, you didn't put any kind of measures in place to ensure that the work-in-progress version would only work on the dev kits you own and use.  The responsibility for all of this happening in the first place rests on your shoulders; you're no newbies to the gaming industry, not some small indie studio who isn't prepared for these kinds of things to take place.  You should know better.</p>

<p>As for the people who spread the game, videos, and info, I'll confess I'm not sure where they stand legally.  The version of the game was a work-in-progress, so it's not like it was a version that would be sold.  It's also unlikely to hurt sales as, again, it's a work-in-progress version and anyone with half a brain knows that games still have a lot of bugs and are not fully representative of the final product even a month before release.  The fans who spread informations and videos were not under a non-disclosure agreement, so they can't be held responsible for breaking it.  Lastly, as far as I know, no one was charging for information or videos, so no one was making a profit off of your work.  That said, these fan sites acquired and disseminated a product that was not theirs to have, so that complicates things.</p>

<p>There's one thing that I think y'all are overlooking, though: these people are your <em>fans</em>!  They spread videos and information because they're <em>excited</em> for your game, and when presented with any new bit of info they're eager to share it with the world and spread the enthusiasm.  These were acts of adoration, not malice, and your response is to <em>ban</em> these fans from your game?  And your rationale can be effectively reduced to, "Well, they spoiled the game"?  How petty.</p>

<p>Epic Games, grow a pair and accept responsibility.  Should fan sites have acquired a leaked copy of the game and released information and videos without your consent?  Of course not, but they did anyways.  This leak was your fault and to lash out at your fan base for the fallout of a situation that you allowed to happen is, quite frankly, a dick move.  Here's some free advice for you should something like this happen again: learn to spin.  When someone releases an unfinished version of your game to the net, own it, apologize for the leak, and then say, "That's just the buggy unfinished version.  Wait til you see the real thing!"  And now your fans are hungry for more on completely free publicity.  You're welcome.</p>]]>
    </content>
</entry>

<entry>
    <title>Portal Music Video Contest Winners</title>
    <link rel="alternate" type="text/html" href="http://gaygamer.net/2011/08/portal_music_video_contest_win.html" />
    <id>tag:gaygamer.net,2011://1.45414</id>

    <published>2011-08-11T22:40:05Z</published>
    <updated>2011-08-11T23:42:40Z</updated>

    <summary> So evidently Valve was having a contest where entrants were to make a music video around the song &quot;Exile, Vilify&quot; by The Nation, which can be found playing on a hidden radio in Portal 2. I had no idea and I&apos;m sorry that I missed it. Well, the contest is over so no need to break out Final Cut and Garage Band. Instead, you should check out some of the amazing work that was done by the people who entered. The entries cover a wide range of themes, from stories about Caroline, to Rattman, to GLaDOS and Rattman compared to Chell and Wheatley. Interestingly, the winning entry doesn&apos;t retell anything from the Portal mythology at all, instead capturing the emotion of &quot;Exile, Vilify&quot; through bleak landscapes, a hoodie, and a sock puppet. If you haven&apos;t heard the song yet, prepare yourself for a haunting, beautiful melody that really sticks in your head. The list of winners and &quot;Best ...&quot; categories can be found at Think With Portals, and my personal favorite that didn&apos;t make it into the contest can be found after the jump....</summary>
    <author>
        <name>Digital Lit</name>
        
    </author>
    
        <category term="Music" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="exilevilify" label="exile vilify" scheme="http://www.sixapart.com/ns/types#tag" />
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    <content type="html" xml:lang="en" xml:base="http://gaygamer.net/">
        <![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Exile Vilify.jpg" src="http://gaygamer.net/Exile%20Vilify.jpg" width="572" height="319" class="mt-image-none" style="float:none" /></span></div>

<p>So evidently Valve was having a contest where entrants were to make a music video around the song "Exile, Vilify" by The Nation, which can be found playing on a hidden radio in <strong>Portal 2</strong>.  I had no idea and I'm sorry that I missed it.  Well, the contest is over so no need to break out Final Cut and Garage Band.  Instead, you should check out some of the amazing work that was done by the people who entered.</p>

<p>The entries cover a wide range of themes, from stories about Caroline, to Rattman, to GLaDOS and Rattman compared to Chell and Wheatley.  Interestingly, the winning entry doesn't retell anything from the <strong>Portal</strong> mythology at all, instead capturing the emotion of "Exile, Vilify" through bleak landscapes, a hoodie, and a sock puppet.</p>

<p>If you haven't heard the song yet, prepare yourself for a haunting, beautiful melody that really sticks in your head.  The list of winners and "Best ..." categories can be found at <a href="http://www.thinkwithportals.com/videocontest/">Think With Portals</a>, and my personal favorite that didn't make it into the contest can be found after the jump.</p>]]>
        <![CDATA[<p>Like Justin McElroy and the other writers at <a href="http://www.joystiq.com/2011/08/09/valve-announces-winners-of-portal-2-music-video-contest/">Joystiq</a>, I find this video to be one of the best.  A shame it missed the entry deadline.</p>

<p><iframe width="560" height="349" src="http://www.youtube.com/embed/XUwkGFw226U" frameborder="0" allowfullscreen></iframe></p>]]>
    </content>
</entry>

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