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December 20, 2009

Video: Tron Trailers: Evolution And Legacy

Tron could be considered to be as iconic as Super Mario Bros. but in a different way. The original Tron movie debuted courtesy of Disney in 1982 during a time when the video game market was over saturated with gaming consoles and less than desirable software. Before Nintendo breathed life back into the games industry Tron could be considered a last ditch attempt to resuscitate the then fledgling industry. Over the course of a few decades Tron has been represented in a multitude of games, books and a comic book including Tron 2.0, The Art Of Tron, and Tron: The Ghost In The Machine respectively. It looks like Disney has decided that 2010 is the perfect time to breathe new life into the franchise. In 2010 we will get Tron Evolution the game and Tron Legacy the movie. While the game trailer above was posted by Dawdle last week in response to Spike TV's game announcement, seeing it with the movie trailer (after the break) really solidifies the Tron experience and allows for a clearer picture of Disney's modern approach to this classic franchise. Both singe the screen with an impressive showing of slick visuals pierced with trademark incandescent motherboard circuitry. These trailers lack any real hints at story but I have a feeling these titles will be more about action and gameplay than evoking an emotional response from consumers. Clear hints at the classic bike scene from the original movie suggest light cycles will make appearances in both the movie and the game. Hopefully these trailers' sleek images portend movie going and gameplay experiences equally engaging. Both are slated for a Holiday release 2010.


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November 23, 2009

Uwe Boll To Direct Bloodrayne 3 Movie

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File this under "heaven help us all." Uwe Boll-- the man with an inexplicable skill in somehow turning video game film adaptations, themselves already the stuff of "meh", into works of pure torture to watch-- has apparently announced that he's going to direct a third movie in the Bloodrayne franchise. I must confess I haven't seen either of the first two movies; the bastardization of Alone in the Dark was quite enough for me, please and thank you. He somehow managed to make a sex scene involving Christian Slater unappetizing. Oh, and House of the Dead: what happens when you stick a bunch of rave-seeking college students on a deserted island with guns and ninja zombies? Hilarity, that's what!

At any rate, the third movie will be titled Bloodrayne: Warhammer, and aside from being based on a video game that doesn't exist (and drawing strange parallels to that whole Games Workshop franchise) it will have Kristanna Loken again reprising her role as Rayne. No information about a plot but I suspect if this announcement interests you any, you probably don't care what the story is about.

The only use I can think of with this film would be some sort of horrifying Frankenstein mashup involving Twilight, but I'm funny that way.

Uwe Boll making a third Bloodrayne movie [Via Destructoid]

November 21, 2009

Does Avatar Film Give A Glimpse Into Future Gaming?

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This past week I gathered a group of gays and we huddled into the illustrious Chelsea Cinemas on 23rd st. to see 2012. While it is always a pleasure to see John Cusack reprise his role as everyman Tom Hanks, the real treat was my first glimpse of the upcoming movie Avatar. This trailer was made to appeal to gamers. The first few seconds I could have sworn I was witnessing a live action crossover of Final Fantasy XII and Call of Duty: Modern Warfare 2.

James Cameron's latest epic follows the exploits of a young marine (Sam Worthington) who has been paralyzed from the waist down as he enters the Avatar program enabling him to walk once again. This experimental program places Worthington in the seat of "Driver:" one who controls living, breathing bodies using cutting edge technology to link his mind with the avatar. The ensuing trailer shows Worthington as he interacts with the amazing fantasy world of Pandora from the safety of his base, building relationships and fighting battles not unlike what most of us do from the safety of our couches. Another trailer showed the beefy daddy Bruce Willis in Surrogates. As Lt. Harvey Greer he investigates a world where no one leaves their home but instead send their biological robotic clones out to live life for them. This recent stream of bleak, pre-apocalyptic views seem to tie some form of gaming or technology to a collective psyche of undoing. Are these snapshots of inspired schematics for future online gaming? Will the current boon of motion technology and casual gaming be the mother and father of ubiquitous and salaciously addictive lifestyle practices?

More thoughts after the break.

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October 31, 2009

Watch Silent Hill (The Movie) On Hulu

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Maybe it's not the greatest cinematic achievement, but compared to a few other game-to-movie translations, Silent Hill is practically a masterpiece. If you've never taken the time to check it out, folks in America (sorry, rest of the world) can now watch it streaming on Hulu for free, as they're added the movie to the site just in time for Halloween. Trick or treat!

In case you haven't already, you'll need to sign up for a free account with the service in order to prove that it won't warp your fragile young mind. The movie does a great job with the world created in the game visually, even if the plot and more subtle elements are kind of fumbled. I liked Laurie Holden as Cybil the lesbian cop though, and Alice Krige was as nutty as ever. But don't take my faint praise for it, Hulu user Cassie Bee raves:

i love this movie!! crazy stuff makes you think sometimes about whats really going on that we dont know about?!!?!?! happy halloween everyone!! *mwahs*

Crazy stuff makes you think sometimes, indeed.

Silent Hill: Watch the full feature film now [Hulu]

Zombieland "Fleshes Out" That Left For Dead Experience

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Left for Dead is a "family" experience. Weather I play with friends or a random group of strangers I know if I am going to succeed I will have to rely on the help of my teammates. This holds true from start to finish and is the first hard and fast rule to survive the cacophony of dangers that lie through out a campaign. Zombieland is a tart and sweet love letter to any game that celebrates these team based design mechanics. As Zombieland opens we are settled into the shoes of a lone Warcraft playing college student as he experiences the advent of the apocalypse. The first few minutes play out like an open-ended tutorial of sorts flicking buzzwords that punctuate the narrative providing both levity and pop culture credibility. It is this introduction that places our every-geek hero Columbus (Jesse Eisenburg) on the path to learn and as any first time Left for Dead player will attest to: he will probably not get by without help from his friends.

The first time Woody Harrelson uttered the words: "Nut up or shut up" I was prepared to endure another hour of dumb heterosexist pandering by diction of many a shock jock action title. The subsequent minutes of Zombieland had me surprised. With a well-written script and a superb cast Zombieland pulls you along a veritable undead country safari as the cast of seeming near-do-wells attempt to find their own ways in a world without custom. Columbus' rules do a great job of bridging the gruesome action with comedy. His survival tactics quantify his actions to the audience while tying the story and characters together. It is this "Tao" of Columbus and his innate humanity that eventually (and after several very funny misunderstandings) pull this cast together for some zombie shooting mayhem.

This film is gory. At times my laughter was swiftly tucked into submission by the sheer amount of blood and zombie repugnance. A supermarket filled with boomer doppelgangers gets shot up and euthanized with the superlative gunplay of Tallahassee leaving the floor looming with blood and bile. A terrorized Asian woman in Times Square shoots a possibly infected person with a magnum only to have her legs graphically devoured by a hoard of squirrelly zombies. Even the seemingly tacked on "guest cameo" finds place for a little grossness in a completely ridiculous but completely awesome side story that reveals perhaps more than I needed to know. The massively bloody body count only rises as the movie forms a thick head of frothy zombie flesh in the carnival ending, a very obvious nod to the upcoming Left for Dead 2's Dark Carnival campaign.

Zombieland's touching story and fantastic cast make for solid movie going fare for you and your Xbox Live crew or that special someone who doesn't mind holding your remote. This trip to the theatre reminded me that when I play online with friends, we are all in this together. Even so, the next time your playing Left for Dead you may not feel the need to tell GLoRIOuSDEAtHANGeL12 that you love him but perhaps give him that pipe bomb you've been saving because for the next hour or so he's "family".


October 17, 2009

Gamer Movie: A Gruesome Portrait Of A Shifting Subculture

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Gamer: an unapologetic, hedonistic use of mind control, fantastical space age weaponry and pleather. Vivid, destruction blindsided my view for nearly two hours and is quite possibly the future manifesto of MMOs; at least that is what Gamer's writer/director Mark Neveldine and Brian Taylor would have you believe. The two are well known for their previous movies Crank and Crank 2 whose high energy, ultra violent brand of action summon a specific type of person to the theatre. This time in lieu of Jason Statham we get the delectable Gerard Butler sporting his intrepid brand of butch in televised, live firefights as one of several death row inmates fighting for their chance at freedom. There is one catch. Each participant is without his or her free will and is being controlled by another human, for better or for worse.

Neveldine's depiction of a world hungry for digital blood, while narrow and perhaps a bit angry is smart and stylized. The two central games in the movie are "Society": an eerie living hybrid of The Sims/Sony's Home and "Slayers" the aforementioned live FPS. The two weave in and out of the narrative making smart quips about gaming culture along the way. We have the obese gentleman playing "Society" with his female avatar, chatting up the gents and crotch grabbling with zeal; this while dipping a slab of waffle into a nearby bucket of syrup with gusto. We have the world champion of gaming a-la Halo's "Little Poison" who is so good he is charged with controlling Butler in his quest for freedom. He comfortably rests in his throne like room equipped with a panoramic, PC monitor, double clicking the air to wave away the shots of tween breasts flooding his fan mail box and equipping his Slayer avatar with new weapon upgrades. Michael C. Hall provides an expert performance as a twisted Bill Gates type bent on world domination while fighting a losing battle with stealth hacker: Ludacris, who provides our hero with mods for "Slayer". This world is a salacious and gory place where everyone speaks their mind and plays their role balls to the wall.

Without taking itself too seriously the writing inspires thoughts of a gritty, early PS2 action title equipped with painfully sharp close-ups and slick as oil characterization. The pacing expends the story at a smooth clip giving one the feel of a natural level progression and ultimately culminating in a very Hideo Kojima-esque "boss battle" with Hall controlling a legion of dancing convicts. At times I think it can be healthy to have a solid black/white perspective on the finer details of a sub culture growing more mainstream every day. It feels like this movie makes an attempt to "assassinate" the stereotypes it magnifies. Gamer feels like it's suggesting we must let go of old ideas to make room for fresh blood, this made apparent in the creepy symbolic decay of a child's playtime frozen with future HD technology. This movie not only suggests death it celebrates it with sweeping snapshots of human debris collectively forming a bleak mosaic, all in the name of fun.

October 2, 2009

EA Making Spore Movie Through Ice Age Studio

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History has taught us to be highly skeptical of movies based on video games, but I must say that my expectations are exceptionally low for this. Spore? Really? It's not even the fact that the game doesn't have a plot that bothers me about this unholy union of mixed media. The essence of Spore is that there are millions of creature variations created by the players, a concept that cannot easily (if at all) translate to a film.

At the very least, EA has secured some top quality talent for the Spore film. The script is being written by Greg Erb and Jason Oremland, who are responsible for the upcoming Disney film The Princess and the Frog. Meanwhile the animation for the film will take place at Blue Sky Studios, which has worked on many great CG films such as Ice Age (not to be confused with Blue Sky Software who was responsible for Vectorman).

EA's Patrick O'Brian and Maxis Studio's Lucy Bradshaw will be the executive producers on the film, so there is some hope that it will fall in line with the games. But as I said, the very essence of the Spore experience is not conducive to a film adaptation. It may still be entertaining, but it most definitely will not be Spore.

EA sets up 'Spore' at Fox [Variety]

September 3, 2009

Gore Verbinski No Longer Directing BioShock Movie

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Universal has temporarily shut down the filming of the BioShock movie citing an out of control budget. In order to save money, the filming of the uber popular art deco masterpiece will be moved out of the US on a schedule that now conflicts with announced director Gore Verbinski's own schedule. So who will Universal find to replace the Hollywood blockbuster director?

Enter Juan Carlos Fresnadillo, the director of 28 Weeks Later, sequel to the terrifying zombie flick, 28 Days Later. Fresnadillo did a fine job on 28 Weeks Later but, as movie site /Film points out:

Fresnadillo shows a lot of promise, but why is Universal trusting a project this big to a filmmaker with only one Hollywood hit? Going from the guy who released three of the highest grossing films in the history of cinema to a guy who directed a fun horror sequel is a huge trade downhill.

I have to say I agree. A change that big does not bode well for the movie version of a game many feel to be one of the best to come around in many years. A less well known director and a slashed budget indicates that perhaps BioShock isn't going to get the kind of treatment it deserves. This would be dissapointing since the last thing we need to see is another fine video game IP getting the shaft while we're forced to sit through huge budgeted crap like Transformers II, GI Joe: Rise of Cobra, 10,000 B.C., The Happening, Rambo IV... I could go on but I think you get the idea.

Juan Carlos Fresnadillo To Direct Bioshock [/Film]

July 23, 2009

GTA Movie: Only With Rockstar's Control

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While the BioShock film may be mired in the politics of Hollywood funding, the GTA series hasn't even gotten that far. Rockstar maintains that a Grand Theft Auto movie will never be made without tremendous creative oversight from Rockstar - which did seem to negotiate such a position with BioShock, until the process stalled.

Dan Houser, of Rockstar brothers Sam and Dan Houser, told the LA Times that Rockstar has no interest in making easy money from a lousy film:

"It seems obvious to us that maintaining the long term integrity of any entertainment property has been dependent on not making substandard spin-off products to people whose primary interest is making a quick buck," said Houser. "If we ever decide to do a film, it will be because we have resolved our creative doubts, and while retaining enough control to ensure that if the movie is terrible, at least we will know we ruined the property ourselves."

How's that for honesty? If only other gaming powerbrokers felt the same way - we might never have been exposed to the Uwe Boll hate meme.

Then again, part of Houser's forthrightness may stem from the fact that Rockstar doesn't think GTA makes a good fit for a film in the first place:

"We don't believe that the Grand Theft Auto games, which are massive in scope and structurally complex, can be adequately compressed into a two hour movie."

Hmm. That may be true... or it may be that watching two hours of transliterated GTA activity would simply be too gratuitous to watch, even for Rockstar. But then again, isn't the phrase "too gratuitous for Rockstar" a bit of an oxymoron?

Company Town: The business behind the show [LA Times]


Castlevania Movie Details Promise Sexy Hero, Actually Sounds Good

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Like many others, when I first heard that a Castlevania movie was in the works I was highly skeptical. Typically videogame to film adaptations don't fare too well, and Castlevania seemed like it was primed to become a generic Van Helsing wannabe.

Thankfully, some new info on the film popped out of Comic-con courtesy of Bloody Disgusting, announcing that Saw co-creator James Wan will be taking on script writing and directing duties. Wan had some words to say about his take on the Castlevania film that sound quite promising.

The thing I love about what Konami did with Castlevania, was taking the iconic Dracula mythology and Eastern-European setting, and retelling it with a Japanese pop-cultural sensibility. That's the East-meets-West tone I want to visually expand on for the film. I'm thrilled by the opportunity to make a highly stylized, fantasy, action film that focuses on the gothic storyline and the cool, anime-like characters. For once, the human hero is as sexy and dangerous as the vampire villain, and his weapon of choice was what attracted me to the project in the first place - The Vampire Killer Whip.

It sounds like he actually understands the Castlevania series and wants to bring that same style to the big screen, which is more than can be said of most videogame movie adaptations. And how can we say no to a sexy and dangerous hero?

Between the concept art poster that was released and Wan's words, the Castlevania movie could accomplish something that we haven't seen before: a good videogame movie.

Influential Animator Yoshinori Kanada Passes Away

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It was a sad day in the video gaming and animation industry yesterday. The amazing animator and talent Yoshinori Kanada passed away this Wednesday of a sudden heart attack. He was 57 years old.

Kanada is known for his work with Studio Ghibi as well as Square Enix. HIs body of work is almost completely unsurpassed. He was a key player in 5 of Studio Ghibi's greatest feature length films including: Kiki's Delivery Service, My Neighbor Totoro, Porco Rosso, Valley of the Wind and Princess Mononoke. Most of these films are easily in my list of favorite animated films of all time.

Kanada is also known for his work with Square Enix' film Final Fantasy: The Spirit Within, and later became the animation director of several of their titles.

It is obvious that the animation world is going to be at a loss without him. He helped pioneer modern animation and he will be missed.

Yoshinori Kanada passes away [Anipages Daily]
[via Kotaku]

May 12, 2009

Video: Prince Of Persia Movie Exclusive

As anyone who has been watching the Prince of Persia Movie (or Jake Gyllenhaal) closely, Jerry Bruckheimer is helping produce the movie. Turns out they decided to release an interview with Mister Bruckheimer in which he discusses the Prince character and what the movie is all about. In fact, when asked what Jake brings to the role, Jerry seems to almost gush about just how handsome and attractive Jake is. They also briefly discuss the plot, love interest, and what it was like to film the movie in Morocco.

I hold out hope that the movie will be good in its own right, but that's also because I don't expect any videogame-based movie to ever truly emulate the joy and story of a game; however, I think we can all agree that there will be at least enough scantly clad Gyllenhaal that many of us will be watching it anyway.

And girls who like girls who like rumble packs!

Gay Gamer of the Week

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Name: Ben B.

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Location: Jacksonville, Fla

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