Mean Girls. The Video Game.

This is so fetch.

It’s been 10 years since Mean Girls first hit screens, becoming an instant classic that is as quotable as it is hilarious. There isn’t a day that goes by that I don’t reference a line from the movie, use a .gif of Regina George t…

Read more

GGOTY 2014: Gayest Games of the Year

Last year our Gayest Games of the Year list was quite popular, so why not do it again? Especially when 2014 has been an even bigger year for gay games than last year. While many of the 2013 titles had major queer themes not all of them had explicitly…

Read more

A different kind of Elven Rogue: a look at Sera

Note: This is the third in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Sera’s sub-plot in Dragon Age: Inquisition, including her ultimate romance sub-quest.

Read more

The Legend of Korra series finale was a big win for gay geeks

If you haven’t already been hit with spoilers regarding the finale of Nickelodeon’s hit series The Legend of Korra be forewarned that this post is going to be chock full of spoilers from the moment you click ‘read more’. You have been warned.

The …

Read more

A different kind of Sophisticated Gent: a look at Dorian Pavus

Note: This is the second in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Dorian’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub-quest…

Read more

Review: Coming Out On Top

You may or may not remember those “for girls” boardgames where you play a babysitter or whatever and you date boys…  They tended to have a few different kinds of boys, and you knew who they were the moment you saw them.  There was the blond goody t…

Read more

A different kind of Bodice Ripper: a look at the Iron Bull

Note: This is the first in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of the Iron Bull’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub…

Read more

Mean Girls. The Video Game.

This is so fetch.

It’s been 10 years since Mean Girls first hit screens, becoming an instant classic that is as quotable as it is hilarious. There isn’t a day that goes by that I don’t reference a line from the movie, use a .gif of Regina George t…

Read more

GGOTY 2014: Gayest Games of the Year

Last year our Gayest Games of the Year list was quite popular, so why not do it again? Especially when 2014 has been an even bigger year for gay games than last year. While many of the 2013 titles had major queer themes not all of them had explicitly…

Read more

A different kind of Elven Rogue: a look at Sera

Note: This is the third in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Sera’s sub-plot in Dragon Age: Inquisition, including her ultimate romance sub-quest.

Read more

The Legend of Korra series finale was a big win for gay geeks

If you haven’t already been hit with spoilers regarding the finale of Nickelodeon’s hit series The Legend of Korra be forewarned that this post is going to be chock full of spoilers from the moment you click ‘read more’. You have been warned.

The …

Read more

A different kind of Sophisticated Gent: a look at Dorian Pavus

Note: This is the second in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Dorian’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub-quest…

Read more

Review: Coming Out On Top

You may or may not remember those “for girls” boardgames where you play a babysitter or whatever and you date boys…  They tended to have a few different kinds of boys, and you knew who they were the moment you saw them.  There was the blond goody t…

Read more

A different kind of Bodice Ripper: a look at the Iron Bull

Note: This is the first in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of the Iron Bull’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub…

Read more

Mean Girls. The Video Game.

This is so fetch.

It’s been 10 years since Mean Girls first hit screens, becoming an instant classic that is as quotable as it is hilarious. There isn’t a day that goes by that I don’t reference a line from the movie, use a .gif of Regina George to respond to something, note that the limit does not exist, or chastise someone for trying to make something happen that’s not going to happen. This is one of those movies that truly defines a generation.

Today it finally becomes a video game. Cue every gay squee noise I can muster.

meangirls logo

Via So Much Drama Studios:

“If You Have Ever Felt Personally Victimized by Regina George, This Game is For You

Designed as an easily accessible ‘tiara-defense’ game, Mean Girls finds the original Plastics at peace with their world, when a new upstart Plastics clique attempts to take control of North Shore High School by piecing together the broken Spring Fling Tiara. Players can select from eight of their favorite Mean Girls characters—Cady, Regina, Gretchen, Karen, Janis, Damian, Aaron, and Kevin, each with their own distinct boost abilities—and all the cliques from the cafeteria, to help defeat opponents and complete each level.”

The mobile “tiara-defense” game is not unlike your standard tower-defender: You place troops, you set up traps, and you keep the oncoming hoards of enemies away from their goal. Only this time around your troops are who you hang out with and the enemies are the opposing cliques.

Comic mean girls

While it may not seem like an obvious genre to slap the Mean Girls name on, it’s actually quite clever. Just as in the original film the cafeteria is a carefully mapped out warzone, with factions ranging from the Varsity jocks to the girls who eat their feelings to the burnouts to the Plastics. And just as Lindsay Lohan’s Katy Herron went to war with Regina George, players will go to war to protect their tiara from those who’d try to snatch it away.

Does this sound like the most fabulous game ever, or does this sound like the most fabulous game ever? Who would come up with such a game? None other than So Much Drama’s Jeff Medor, creator of RuPaul’s Drag Race: Dragopolis, one of our gayest games of the year two years running. As was the case with Dragopolis, Mr. Meador isn’t trying to make a lazy licensed tie-in game…he wants this to be a product that true fans will enjoy through and through.

Mean Girls is hilarious, brutal, and endlessly quotable; I absolutely loved watching and re-watching the film,” said Jeff Meador, founder and president, So Much Drama. “The game is rich with the quirky humor, over-the-top high school power struggles, and everything from hilarious lines, peppermint foot cream, to, yes, the Burn Book.”

Burn Book mean girls

No matter which clique players belong to, from band geeks and preps to regulation hotties, Mean Girls offers seven different ways to play including gameplay modes such as You Can’t Sit With Us, Social Suicide, She Doesn’t Even Go Here, and The Limit Does Not Exist.”

Mean Girls is slated for release on mobile platforms soon. I bet it will make for a great candy-gram.

And none for Gretchen Weiners. Bye.

Read more

GGOTY 2014: Gayest Games of the Year

Last year our Gayest Games of the Year list was quite popular, so why not do it again? Especially when 2014 has been an even bigger year for gay games than last year. While many of the 2013 titles had major queer themes not all of them had explicitly…

Read more

A different kind of Elven Rogue: a look at Sera

Note: This is the third in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Sera’s sub-plot in Dragon Age: Inquisition, including her ultimate romance sub-quest.

Read more

The Legend of Korra series finale was a big win for gay geeks

If you haven’t already been hit with spoilers regarding the finale of Nickelodeon’s hit series The Legend of Korra be forewarned that this post is going to be chock full of spoilers from the moment you click ‘read more’. You have been warned.

The …

Read more

A different kind of Sophisticated Gent: a look at Dorian Pavus

Note: This is the second in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of Dorian’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub-quest…

Read more

Review: Coming Out On Top

You may or may not remember those “for girls” boardgames where you play a babysitter or whatever and you date boys…  They tended to have a few different kinds of boys, and you knew who they were the moment you saw them.  There was the blond goody t…

Read more

A different kind of Bodice Ripper: a look at the Iron Bull

Note: This is the first in a series of articles exploring the diverse cast of BioWare’s Dragon Age: Inquisition. The following contains details from all points of the Iron Bull’s sub-plot in Dragon Age: Inquisition, including his ultimate romance sub…

Read more

Preview: Read Only Memories

MidBoss‘ upcoming cyberpunk adventure game Read Only Memories – or ROM – is due for release next year, and, to give would-be players a little taste of what’s to come, they’ve released a playable demo over on their website – and we’ve taken a look to …

Read more
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June 26
2014

All The Hyrule Ladies, Put Your Hands Up!

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Tecmo Koei and Nintendo have brought the Dynasty Warriors style combat to the world of Zelda in the upcoming Wii U title Hyrule Warriors. The developers already won me over with the game’s E3 demo by remaining faithful to Nintendo’s source material while putting their own spin on the franchise. Most importantly, I was gagging over them letting me play as Zelda.

With the equally gag worthy additions of Impa and Midna, two new playable female characters have been revealed.

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June 26
2014

An Interview with Dani Landers of Studio Fawn

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Dani Landers is one of the four members of Studio Fawn, the creative team behind Bloom: Memories, an upcoming game set in a strange and beautifully-crafted world designed to evoke feelings of adventure and exploration, as well as including emotionally-involving storylines using game mechanics and themes that the larger games industry tend to avoid. Bloom has already seen a very successful Kickstarter having met (and exceeded!) their target goal, and their continued progress in developing the game is documented over at the Studio Fawn website. Dani’s role at Studio Fawn encompasses game design, art, writing and marketing, and the world of Bloom stems from her own creative vision.

We caught up with Dani to ask her a little about her vision for Bloom,  her experiences as a game developer, and her thoughts on the contemporary games industry.
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June 25
2014

E3 2014: Metal Gear Solid V: The Phantom Pain, Open World Done Right

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I kinda hate open world games. I really do. While I can awe at the technical marvel that goes into creating a vast living world sometimes there’s just too damn much to do. Maybe it’s my inner-submissive coming out or maybe it’s because I was raised on JRPGs and platformers, who knows? Titles like Grand Theft Auto I find amusing for short bursts of destructive fun but I always end up getting bored, losing track of what I’m supposed to be doing, and finally just moving on to something else. As fun as sandboxes are I like my games with at least a semblance of structure. It’s for this reason that I had some concerns for Metal Gear Solid V: The Phantom Pain, which will be turning the cinematic stealth series into a vast open world affair.

After playing the game’s opening act, Ground Zeroes, earlier this year I felt slightly more comfortable with the changes but still wasn’t completely sold. The new gameplay elements worked well enough for a two-hour segment set in an enclosed area, but what about an entire game set in a much bigger world?

Watching the live-gameplay demo Konami brought to E3 (literally the only game they brought, housed in a massive stark white box, how’s that for confidence?) put many of my fears to rest, sold me on the open world design, and cemented Metal Gear Solid V: The Phantom Pain as my game of show.

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June 25
2014

Tabletopping: Monsterhearts

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Tabletopping is a series where Bryce takes a tabletop RPG he has never played before, sits down with some friends, and tries it out. It’s about his first experience with a new game. As a result, rules will be gotten wrong, confusion will arise, and not everything will make sense. Some games rise, and others fall, but either way, stories will be made and told.

Teenagers and monsters must have something in common. They’re matched together so frequently. Teen Wolf, Buffy, Twilight, Vampire Diaries…what is it? Is it the using monsters as a metaphor for the isolation that teenagers can feel growing up? Is it the gratuitous and over-the-top action that can arise? The secret lives that some have to lead? Or a confluence of all of these factors? Well, now you can find out for yourself.

Enter Monsterhearts, by Avery Mcdaldno. Monsterhearts casts the players as—you guessed it—teenage monsters, struggling to get by in a world that is either unaware or terrified of them. Monsterhearts tells you that it knows you could write a better Twilight. I mean, hell, anyone could, right? So do it.

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June 24
2014

E3 2014: Assassin’s Creed Unity Brings Paris to Life

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Putting aside the whole ‘women are too much work’ controversy that dominated most of the Assassin’s Creed Unity talk at E3, there is an actual game being developed as well. The first entry to the Assassin’s Creed series for Ps4 and Xbox One, Unity boasts a massive seamless game-world, new mechanics, and most notably a dynamic co-op multiplayer experience.

I got two looks at Assassin’s Creed Unity which, from a gameplay perspective, doesn’t look entirely dissimilar from past entries in the series. Given the series’ pedigree this sense of familiarity isn’t necessarily a bad thing, mind. After seven hugely successful games it’s no surprise that Ubisoft would keep the series’ core mechanics in tact. With this in mind, what I’ve seen of Unity seems to be focused more on refining and polishing an already solid system rather than trying to reinvent the wheel, with one big glaring cooperative exception.

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June 23
2014

Wootini’s Weekly Video Podcast #178

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Now that E3 is a thing of the past, I can talk about some games I’ve been playing recently. To my surprise, my Vita has been getting a lot of play lately. More than my 3DS in recent weeks! Go figure! Plus, I gave in to peer pressure and bought the hot new game all the kids are playing… make the jump and watch this week’s episode to see if I liked it!

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June 20
2014

E3 2014: Hyrule Warriors, A Link Between Franchises

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One could easily say that the Dynasty Warriors/Samurai Warriors franchise has over saturated the market or that it’s gone stale. But when developer Tecmo Koei crosses the Warriors games over with other popular intellectual properties like One Piece or Gundam, they can breathe new life into their otherwise easily forgettable series. The upcoming Nintendo/Legend of Zelda team-up Hyrule Warriors is no exception.

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