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September 11
2014

The Quest Recap (Ep. 7 and 8): There Be Dragons!

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When last we left our Paladine, they were drinking merrily with Sir Ansgar (or not so merrily once he started improvising a tune to the key of woe betide my dear old dead wife). That was all interrupted by the sounds of ATTACK and SIEGE and – once again – Sir Ansgar screaming unintelligibly! There were whispers of “Verlox? Verlox!? VERLOX!!!” and the last thing we heard thereafter was Leticia bellowing “Oh…my…Gaaaaaawwwwd.” Thus commences this week’s recap of The Quest!

VERLOX ATTACKS

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September 8
2014

Wootini’s Weekly Video Podcast #188

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You might recall last week that I was having a little trouble getting used to my new Xbox One. Well, things definitely got worse before they got better! Plus, I’m enjoying a new game, but still on the fence about an upcoming title…

Make the jump, watch this week’s episode, then help me out in the comments! Thanks!

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September 5
2014

Wootini’s Weekly Animal Crossing Diary

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Dear Diary,

I’d like to say this was a quiet week in Geneva, but even though there was no drama of people trying to come and go from town, we had a couple of events, so it certainly wasn’t boring! Read on for all the fun!

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September 3
2014

Review: Dance Central Spotlight

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The best Kinect game is back! Harmonix has just released Dance Central Spotlight on the Xbox One! But does this $9.99 downloadable game measure up to the earlier three installments? I’ve been sweating my ass off for you guys for the past week so I could let you know. Read my full thoughts after the jump!

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September 3
2014

Rantasmo Asks if Gone Home Needs More Gay

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Vlogger Rantasmo has made a name for himself dissecting media that, as he puts it, ‘needs more gay’. In his aptly titled video series he carefully analyzes the queer content in all sorts of media from film to TV to, you guessed it, video games. In his latest episode he takes a look at Gone Home, the breakout indie title of 2014. In his review he addresses some common complaints against the The Fullbright Company’s gay friendly hit while also explaining why its 90s setting is an integral part of its queer themes.
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September 3
2014

When To Add Specialized Interactive Game Elements

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Okami Painting
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 GayGamer vet Christian takes a deeper look at gaming mechanics and shares some of his thoughts about interactive design in part one of a two part piece. Originally posted at The Christian Write

One of the goals of a good video game is to immerse the player in the world that s/he is playing in, to feel connected to the events on-screen, and as if the world is not only real but one that they have their own unique impact on. This was harder to do in the older days when the technology was new and interaction was limited to pressing one or two buttons, but as consoles and computers have become more and more powerful the capabilities for immersion have grown. The Oculus Rift as well as Sony’s Project Morpheus immediately come to mind by providing enhanced visual immersion, but before quality stereoscopic technology video games tried other methods to get the player more absorbed into the world.

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September 2
2014

Wootini’s Weekly Video Podcast #187

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This is such a big week that I can’t talk about everything I want to talk about, so some of it will have to wait until next week. Like Professor Layton Vs. Phoenix Wright or the New Nintendo 3DS. As you can see from the image above, the big news this week is my new Xbox One. Make the jump to watch this week’s episode to see what I think of my new black box!

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