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June 25
2014

Tabletopping: Monsterhearts

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Tabletopping is a series where Bryce takes a tabletop RPG he has never played before, sits down with some friends, and tries it out. It’s about his first experience with a new game. As a result, rules will be gotten wrong, confusion will arise, and not everything will make sense. Some games rise, and others fall, but either way, stories will be made and told.

Teenagers and monsters must have something in common. They’re matched together so frequently. Teen Wolf, Buffy, Twilight, Vampire Diaries…what is it? Is it the using monsters as a metaphor for the isolation that teenagers can feel growing up? Is it the gratuitous and over-the-top action that can arise? The secret lives that some have to lead? Or a confluence of all of these factors? Well, now you can find out for yourself.

Enter Monsterhearts, by Avery Mcdaldno. Monsterhearts casts the players as—you guessed it—teenage monsters, struggling to get by in a world that is either unaware or terrified of them. Monsterhearts tells you that it knows you could write a better Twilight. I mean, hell, anyone could, right? So do it.

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June 24
2014

E3 2014: Assassin’s Creed Unity Brings Paris to Life

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Putting aside the whole ‘women are too much work’ controversy that dominated most of the Assassin’s Creed Unity talk at E3, there is an actual game being developed as well. The first entry to the Assassin’s Creed series for Ps4 and Xbox One, Unity boasts a massive seamless game-world, new mechanics, and most notably a dynamic co-op multiplayer experience.

I got two looks at Assassin’s Creed Unity which, from a gameplay perspective, doesn’t look entirely dissimilar from past entries in the series. Given the series’ pedigree this sense of familiarity isn’t necessarily a bad thing, mind. After seven hugely successful games it’s no surprise that Ubisoft would keep the series’ core mechanics in tact. With this in mind, what I’ve seen of Unity seems to be focused more on refining and polishing an already solid system rather than trying to reinvent the wheel, with one big glaring cooperative exception.

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June 23
2014

Wootini’s Weekly Video Podcast #178

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Now that E3 is a thing of the past, I can talk about some games I’ve been playing recently. To my surprise, my Vita has been getting a lot of play lately. More than my 3DS in recent weeks! Go figure! Plus, I gave in to peer pressure and bought the hot new game all the kids are playing… make the jump and watch this week’s episode to see if I liked it!

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June 20
2014

E3 2014: Hyrule Warriors, A Link Between Franchises

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One could easily say that the Dynasty Warriors/Samurai Warriors franchise has over saturated the market or that it’s gone stale. But when developer Tecmo Koei crosses the Warriors games over with other popular intellectual properties like One Piece or Gundam, they can breathe new life into their otherwise easily forgettable series. The upcoming Nintendo/Legend of Zelda team-up Hyrule Warriors is no exception.

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June 20
2014

Assassin’s Creed Unity May Not Have Female Assassins But Sunset Overdrive Sure Does

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I LIVE for a good bit of game shade; when companies, developers, and other industry pros take their playful jabs at one another. Like when, during Sony’s E3 press conference, they made sure to point out that their camera peripheral, unlike a certain rival’s, was “always optional.” To be sure the entire GayGamer crew, front and center in the audience, gave them plenty of z-snaps. Or during our preview of Dragon Age: Inquisition when, on the heels of Ubisoft’s ‘women are too much work’ controversy, the first thing they said about the game was that women were playable. We see you game devs. And we thank you for all the sass.

So what bit of game-shade has me living today? Well this time it also has to do with Ubisoft (the easiest post-E3 target), and it coming from the always playful Insomniac Games.

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June 20
2014

Wootini’s Weekly Animal Crossing Diary

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Dear Diary,

It was a nice, peaceful week in Geneva. No big drama… but also no real excitement, either. But I did keep two favorites from moving away… and we’ve finally got a new neighbor moving in! It took some doing, but it’s going to be worth it! I can tell! Read on to see what I mean!

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June 20
2014

E3 2014: Ubisoft and the Lack of Lady Assassins

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Assassin’s Creed: Unity was one of those games that I didn’t have any interest in when I first saw it, but cared more and more as the week went on and I got to see the ideas and mechanics explained and demonstrated more fully. It’s now become the first Assassin’s Creed game I’ve ever actually looked forward to. I was interested enough that I let the fact that all four of the playable characters were white males slide right by me without comment. Yes, I’m owning my white male privilege; or something. Others, however, did not miss that issue and brought up the question as to why there was a lack of female character options for the game. So why is that so? Creating a female character would have been too hard.

Cue headdesk.

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