Women: They are our mothers, our sisters, our friends, and for many in our collective ranks, the most beloved of companions. Yet deep within their hearts, there is a dark impulse - one unique to the human female - to murder everyone they see with their deadly scythe-arms. Indeed, even their very essence paints a harrowing warning: the twain X's mimicking the eyes of so many dead men, whose cruel fate found them beneath the unforgiving stiletto heel of a sexy robot prostitute.
Such is (stubbornly) not the message of Cyberpunk 2077, the forthcoming title from CD Projekt Red. For those who haven't been following its development, Cyberpunk 2077 is an open-world affair, based on the famed pen-and-paper game, "Cyberpunk 2020." The above clip showcases MAX-TAC (Maximum Force Tactical Division), also know as the "Psycho Squad," who have been given the unenviable task of exterminating those who have so dehumanized themselves as to drive them into a murderous, misanthropic frenzy. CD Projekt's press release describes these "Psychos" as:
[...] individuals who overuse implants and substances that boost or otherwise alter the human body. There comes a point when they overdose on these innovations, and their bodies start to rebel against their biological body parts as well as against all things organic around them. Simply put, they start killing people, who they now derisively call "meatbags."
Granted, the lash of bitter experience has taught me that a good trailer is no indication of a good game, but for what it's worth, it's appreciable on its own merits. So check out the video for Cyberpunk 2077 above! For those curious, the song in the video is "Bullets" by Archive. The music video (which I quite enjoyed) can be found after the jump!
Okay, at first glance, this might seem like a mistake, my posting this video on GayGamer.net. But it's not. It's a "deleted scene" from a "director's cut" of American Psycho. (And no, it's not additional footage of the ridiculously hot Christian Bale running around half-naked) Just push play and within half a minute, you'll understand why it's appropriate for a videogame audience... It's kind of genius.
Sorry, this one's a little longer than I had planned because while I tried keeping my New Year's resolution by finishing a game, I also broke my promise and bought a couple more. So I have kind of a lot to cover this week! Click play and share my shame!
Much shorter vidcast this week, as I just quickly run down some highlights of my gay/gaming Christmas presents, and then talk about some gaming New Years resolutions. Did you guys get anything awesome And what are your resolutions?
Have you ever wondered what would happen if Nintendo branched out and decided to do a Mario game as a FPS survival horror game stocked with zombies?
Well, comedy troupe Dr. Coolsex did, and they made another Mario video showing you exactly what it would be like! Can Mario avoid all the zombies and rescue the princess? Come on it's a zombie game. What do you think?
It's a long one this time, folks, but that's because it's the 100th episode spectacular! As a special holiday treat, I celebrate the anniversary by answering all of your questions! (Well, at least the ones some of you sent in!)
So happy holidays, and I'll see you after Christmas! Thanks for watching!
As much as I despise video game movies, it is the fervent prayer of yours truly - shot skyward, toward the firmament, and into the omnipotent ears of He with the Greatest Beard - that I one day find those word thoroughly eaten. So while approached with due caution, I found myself fairly pleased with the trailer from a forthcoming, live-action short film of Human Revolution. A project from one Moe Charif (who serves as writer and director, as well as playing Adam Jensen, according to the credits), this live-action frolic first came to light back in January, when a behind-the-scenes video (featuring some rather fancy martial arts) of the project was uploaded to YouTube. The above video gives some indication of how the scenes turned out, and hopefully, a sign of things to come.
So enjoy the audio-visual goodness, and as always, feel free to share your thoughts in the comments section below!
Well, we're coming up on a major milestone for this video podcast of mine, and I'm asking you all for help in doing something a little different for #100. Because otherwise, it's just going to be the same as usual, like this week, where I talk about chatting on the Wii U, pay-to-play karaoke on the Xbox 360, and more!
No big events this week, so I was able to play some actual games. After lamenting triple dipping on a DLC song in three different music games, I complain a little about Nintendo Land and then cheer up with the utterly gorgeous Ni No Kuni demo. Have you downloaded it yet?
The big news is that there's a demo of Ni No Kuni available now on the PlayStation Network. But while you're downloading the 2GB+ file, you can enjoy this brief behind-the-scenes look at Level-5 where CEO Akihiro Hino and Game Director Ken Motomura try to explain why their company is so awesome and makes such awesome games.
The demo has two sections to it, and at first, I was just going to replay the forest demo that I'd played at a Namco Bandai event a while back. Although it turns out that it's not exactly the same demo I played. Instead of exploring the forest and encountering the boss, this demo just throws you right into the boss battle, and then after a cinema, you travel over a bit of the world map as you return to a nearby town to take care of some business.
I nearly didn't want to play the other demo, where you fight your way up a volcano to encounter a fire demon boss, for fear of spoiling too much of the game before it comes out next month. But of course, I couldn't resist, and after playing it, I can't imagine that this would be how it plays out in the game. It's awful brief, with just a handful of battles up the side of the volcano. Unfortunately, as there's no real tutorial in either demo, the fire demon kind of kicked my ass. I'm sure when you do this in the game, you'll have been playing for hours and will have a better handle on the game instead of just winging it after 5 or 10 minutes of a demo.
I didn't even mind the volcano boss kicking my ass because my ass-kicking just looked so spectacularly beautiful. It's almost distracting at times how gorgeous this game looks. It's like actually being in a Studio Ghibli film. I can't get over it. After I played that first demo a while back, I immediately placed my pre-order with Namco Bandai for the collector's edition so I could snag all the extras. I didn't feel like shelling out for the overnight shipping, so hopefully the regular shipping will at least have me playing Ni No Kuni by the end of the week after it releases on January 25!
Well, it's a surprisingly normal-length vidcast this week, considering how much I did! First, I attended the Legend of Zelda: Symphony of the Goddesses at the Theater at Madison Square Garden in NYC, and then I saw a screening of Mass Effect: Paragon Lost. One of which I talk about at length, and the other I just give a brief opinion and save the rest for a proper article to be posted on this site at a later date. Oh, and I also had time to play games! And even finish one, too! Score!
It's only a couple minutes long, and they skip over a couple things, but this video of the history of Nintendo consoles and handhelds is still pretty awesome. From Anthony Veloso (graphic design and animation) and Quentin Dron (vector illustration) it covers everything from the original Game & Watch all the way to the Wii U.
As cool as the design and animation is, I found myself surprised by the order of some of them. I honestly had forgotten that the original Game Boy was released before the SNES. I'd also forgotten that it took four AA batteries... good lord, did we keep Duracell in business as kids or what? The completist in me missees the Game Boy Advance SP, but I can understand why they skipped it (even if they did include the Game Boy Color). What I don't understand is the absence of the Virtual Boy. I'd love to see what they would have done graphically for that system... but I guess that truly is the black sheep of the Nintendo line...
Oh, and I loved the ending with all the Nintendo logos done in rather familiar styles!
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